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> but I could imagine a hybrid mode where certain elements like grass and shrubbery are drawn with gaussians

Those tend to move in the wind. Animations don't work well with splats. Or with any data structure except polygon meshes.

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For me, the biggest issue this solves is the blank canvas paralysis problem. Artists are visual thinkers and need a little nudge in the right (art) direction. This is a great way to fill that blank sheet of paper with something that they can take and run with.
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Editing Gaussian Splats is still a pain in the ass in the artist's perspective. Even if you can create a good-enough first try using scanned data or generative AI, you just end up with a rough draft that you cannot polish in any way. Existing mesh-based tools allow you to edit the geometry relatively easily, since they are in a higher level discrete representation rather than just a point cloud data structure.
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There’s some movement in this area to be able to surface quantize the splats but you are right, right now it’s simply just visual language and isn’t useful in the pipeline.
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Thanks! Yeah hybrid is a way forward, dynamic stuff is not easy
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