It doesn't help that the marketing leans heavily on anthropomorphizing LLMs either, IMHO.
What doesn't help also is that translation tools/AI models will naturally translate "il" after "Claude Code" to "he" since Claude is an actual person name.
Using "AI model" instead is translated to "it" by all tools/AI models I tried.
So that's another, maybe more harmless reason for it.
I don't know what is jarring talking about the chatbot like that.
It may be creepier if you said "she wrote that program for me" as you now assign a specific gender to the chatbot.
People often commit mistakes regarding that, the same way we don't have "they" as pronoun to someone we don't know the gender, so we address to these people as "dele(dela)" (masculine and feminine pronouns).
But if this is coming from someone who has english as a primary language it's definetely weird to treat models as person
Like how in English you’d say “it helps me …” but in Spanish just “me ayuda …”
As a native German speaker (where there exist 3 genera [1]), I can tell you how it feels:
The genus basically feels like a type of a variable in a programming language; if you use a wrong type for a variable in your computer program, you immdiately know that the program is wrong, and it won't compile.
Sometimes, you also can use specific words with a specific genus, so that a reference to it by pronouns gets unique (in terms of programming, I'd claim that this feels a little bit like doing register allocation by hand).
Source: am Dutch. Can’t wait for us to just ditch gendered nouns.
In the Canadian French dialect all the swear words are incredibly versatile and church-related such as "osti" which I believe refers to the Eucharist.
It just so happens that for nouns beginning with a bowel, you drop the e or the a from le/la, and use an apostrophe.
So if you don't know if it's "le porte" or "la porte" you can use my favorite trick which is to shove osti in there and say "l'osti de porte" which roughly translates to "the goddamn door". You can do this for any noun in French, and Canadian French speakers will get it, though people from France will make fun of you.
Signé -Un Québécois
Curiously though I don’t get the same sensation when technologies are gendered by other people. I honestly don’t recall thinking about it when Apple released Siri. (Now I’m second-guessing myself and wondering if I should’ve reacted negatively towards feminine being the default for someone in a personal assistant role.)
This trips me up occasionally when I'm translating things into English. Once, when I referred to an indefinite gender player character in a gacha game as a "he" (because the word "player" is a "he"), quite a few people got mad! Even though in my head I was never trying to imply one way or the other.
Yes judgment. Loads of it. Judge away.
This is just bizarre. Do not refer to this product of marketing-technology as you refer to a person. EVER.
Interesting, I have just the opposite situation: I have a folder with tens of experiments, many of which have become actual projects at this point.
I wanted to evaluate which engines would be the best for working with LLMs in and it seems like Flax and Stride kind of come out on top - the former has a lot of stuff out of the box (including terrain) and the latter is all C# basically which is great for debugging. But either way, the source code for both of those makes the functionality a bit easier to track down compared to Godot (which is a lot more complex internally).
So what I do now is have both the engine source code locally alongside the docs and when I want to implement something with AI I just tell it - look at the docs, then at the source if needed, write tests for our code, if something doesn’t work then edit the engine source code in our branch and use the provided convenience script to rebuild the engine (both of those are also pretty fast, I ended up settling on Flax, plus the component model is closer to Unity which I like).
I don’t ask the AI to create scene files though, or any sort of visual assets, but rather stuff like RTS/simulation code. I don’t think any AI is that well optimized for the 3D work outside of simple proof of concept setups.
https://drive.google.com/file/d/1A7kfcjHjSmCNidqc9t731uoglzL... https://drive.google.com/file/d/1Bl_n0ECqc78LGGf7SsOx38mRUOP... https://drive.google.com/file/d/1JMcgzqcnZ2ncboeyAXvscRWagqR... https://drive.google.com/file/d/1-luJ6y7YslNfwmFnCdIDbJ871i0... https://drive.google.com/file/d/14n4TLAVywk_1GMhLLGOuukQwUmb...
Here screenshots of some UI styles that it generated.
Sort of writing a narrative on top live.
Unfortunately, local models are still a bit slow and weak but was interesting to see what it came up with nonetheless.
> he even helped me build the lore. These have been one of the most fun times using a computer in a long time.
Such a warm, touching story about a friendship between a grown up man and his neural network. But at least I had a good, roaring laugh reading this nonsense, thank you for that!
…and yet, most people continue to say that non standard tooling ecosystems, where the agent cannot run and validate the code it writes, remain difficult and unproductive.
“I just pointed CC at godot and it made a game! This is sooo good”
…is a fairytale.
What tooling are you using to make it run and compile the code? How is it iterating on the project without breaking existing functionality?
None of these are insurmountable, but they require some careful setup.
Posts like this dont make me laugh; they just make me roll my eyes.
Either the OP has not done what they claim.
Or they have spent a lot more time and effort on it than they claim.
> I gave him game design ideas, he comes with working code. I gave him papers about procedural algos, and he comes with the implementation, brainstorm items, create graphic assets (he created a set of procedural 2d generators as external tools), he even helped me build the lore.
Such a sweet story about a boy and his AI.
Unfortunately, I also dont believe in fairytales.
Instead of waving your hands wildly about AI, post some videos and code of the results.
This is hackernews, not hypenews.
Here's a bullet point list of the things Claude's done according to OP:
* it picked up the general path immediately
* he explicitly pushed into "lets have V0 game play loop finished, then we can compound and have fun = not giving up".
* [I gave him game design ideas,] he comes with working code.
* [I gave him papers about procedural algos,] and he comes with the implementation
* brainstorm[ed] items
* create[d] graphic assets
* he created a set of procedural 2d generators as external tools
* he even helped me build the lore.
Every one of these are plausible in isolation.
You imply I'm merely "pointing CC at godot and it made a game"; I never said it was simple, required no previous knowledge, that it was instant or that the game was done. I do have a careful setup involving CI and isolation.
Godot provides a headless mode. CC runs python scripts to run tests and check for debugger warnings. For anything more complex it can wire debug info anywhere. Godot is fully code based so you can make the analogy with any other framework you used AI assistants with.
No sure about what you can't believe about my statements. CC implementing algo from a paper? That it can brainstorm item or lore ideas? I don't seem to be claiming anything out of the common usage of LLMs
The part that still bites me is across sessions. A tight loop fixes this run, but next week the agent can walk into the same rake again: same wrong import path, same misuse of an internal API, same CI-only dependency issue. After patching the same class of failure a few times, I started writing those down outside the chat context so the next run sees the failure pattern before it guesses.
Why is it always so un-specific with you AI-boosting bunch, whenever you get pressed for concrete results? Suddenly it's not so magical any more, but merely screenshots showing "broadly" the progress, or it's the Nth version of a note-taking app, or something you merely did for a demo presentation. But nothing ever of use with you folks.
> it picked up the general path immediately
I said:
> Or they have spent a lot more time and effort on it than they claim.
You said:
> You imply I'm merely "pointing CC at godot and it made a game"; I never said it was simple
Well. I dont care enough to argue with you, but Im not the one being contrary here.
Readers can google “claude with godot” for a guide on setting it up and decide if that counts as picking it up immediately or not, and if what you said is honest, or hype.
What I said is not that I dont believe youre using claude; but that I roll my eyes at the unbounded enthusiasm for using AI agents with the magical pretence that its easy and productive straight away.
Its not.
Your post gave the impression that it is.
That makes me roll my eyes.
> But I had already answered, before your comment, with screenshots
> Of course these are basic placeholders for a few hours of work
Lord, spare me. You spent a few hours vibing and came to the conclusion that everything is golden?
…and yet you have a:
> I do have a careful setup involving CI and isolation.
So what, you spent more time on your setup than actually coding before posting?
/shakes-head
Whatever man.
Have fun. I stand by what I posted before.