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cargo check reported over 16,000 compiler errors when I wrote that message. It could not print a version number or run JavaScript. I didn’t expect it to work this quickly and I also didn’t expect the performance to be as competitive. There’ll be a blog post with more details.
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If this experiment ends up resulting in a real migration path, I think that would be completely awesome. Maybe it means we have a chance to revive older projects such as ngspice [0], but with modern affordances and better safety properties.

From your post, though, it sounds like Bun may have been a pretty direct rewrite, without too many hard choices along the way. Is that fair?

[0] https://ngspice.sourceforge.io/

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Erm, what's the problem with ngspice? There appears to be people working on it and it even recently got integrated into KiCad.

That sounds like a perfectly functional project, to me.

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As an amateur in the space: I download on Mac, run `ngspice`, "Error: Can't open display: :0". I look in the code - hardcoded X11-era assumptions. Not exactly modern affordances...

Then I try to understand and extract the actual formulas, and there isn't a clean formula layer anywhere. All is procedural, e.g. in `b4v6temp.c` formulas are tangled with branching, caching, model-state mutation. Extracting the computation, embedding cleanly and exposing through a sane API feels hair-pulling.

So yeah, maintained, but not as in 'modern, embeddable, understandable software component' I'd be looking forward in a rewrite. Maybe not even touch the simulation core, just rewriting Embedding/API layer and the UX would already be a big deal.

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This explains a lot. But you merely need to look into the family of spice forks to realise, given the way that they're strangely limited to certain operating systems and embedded inside certain proprietary IDEs, that's there's something very wrong with the code architecture.

So, that would be an awesome project!

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> As an amateur in the space

Why are you not using this through KiCad? That's what I would expect an amateur to do; especially since they handle the UX that you are complaining about.

And you are complaining about tangled code but that code is almost certainly hyper-optimized since performance actually mattered a LOT to people running spice simulations. ng-spice (and Spice3 and Spice2) were not written for programming ease; they were written to get a real job worth real money done.

In addition, any change you make to that code needs to be run back through numerical regression tests to make sure you didn't break things since this is software that people expect to get correct answers.

However, if the legacy seems to bother you so much, perhaps you should look at Xyce from Sandia?

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> Why are you not using this through KiCad? That's what I would expect an amateur to do; especially since they handle the UX that you are complaining about.

They sound like an amateur at circuit design, not software engineering (which is how I'd describe myself too).

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KiCad is still the preferred interface.

The original point stands. Ngspice shows its heritage from the days of Fortran far more than a modern code base would or should. It's sole great virtue (from my point of view) is that it integrates with KiCad and only falls over with no reason about 5% of the time.

I would suspect that some of the simulation systems coming out of the Julia community or Xyce would be a better base.

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I see "sourceforge" and immediately I think "this project is way behind time and is going to pose a lot of issues to new users, if it's still active".
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I could have linked Github repo which has been abandoned for 11 years and ranks higher on Google than the sourceforge page, but that would have maybe been disingenuous. (https://github.com/ngspice/ngspice)
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+1, a project presenting at FOSDEM certainly does not need a "revive".
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The spice core that ngspice is built off is terrible code. It has a long history going back to 1970s era fortran. Starting fresh is probably preferable
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That's not a revive though, revive (at least to me) implies it's dead.
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> The spice core that ngspice is built off is terrible code. It has a long history going back to 1970s era fortran. Starting fresh is probably preferable

That code is also hyper-optimized for performance. I sincerely doubt you are going to match the performance easily with any random rewrite.

Now, if you had a very clear idea of why the code was making assumptions from the 1990s that are no longer valid, then you might stand a chance of producing something that would outperform it. Or, perhaps, if you had particular knowledge of modern high-performance numerical libraries that you could apply to the problem, then you might be able to beat it.

However, circuit simulation is remarkably difficult to get right (stiff systems with multiple time constants are not uncommon) and generally resistant to parallelization (each device can have its own model which are a unique set of linear differential equations).

If, however, the legacy of ngspice bugs you that much, go look at Xyce and see if that is more to your taste.

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> and generally resistant to parallelization (each device can have its own model which are a unique set of linear differential equations).

Solving sets of differential equations is something that's parallelizable though

See for example how there's physics engines running on GPU. That's mechanics and not electric circuits, however it's differential equations all the same.

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Which differential equations are you talking about? Linear ones have standard solutions and are definitely parallelisable (though you can basically just write the solution down by hand). Non-linear ones vary from can basically be approximated by a linear solution with corrections to needing to use relaxation methods (which are obviously not parallelisable).

Mechanics is generally linear, and for game physics engines fast is more valuable than correct (fast inverse square root being the obvious poster child). Add viscosity and you're in for a bad time.

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To be specific, a linear solver can be (as in I have done) written in a week.

A serious non-linear solver that handles legacy Spice models is another beast entirely. And if you want to integrate modern advances in algebraic-differential systems you take that to a higher level.

These are not partial differential equations such as you find in Navier-Stokes. These are sparse non-linear differential equations that do not parallelize nearly as simply.

Another example of related problems that parallelize poorly even though they are linear are the FDTD formulations for Maxwell's equations. These are relatively simple systems, but the bottleneck is almost always the memory bandwidth because it is so hard to parallelize.

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The type of people who need spice is dead serious about accuracy. 1ppm error sometimes is not tolerable. So, an optimization in a game engine is definitely not suitable for engineering simulation.
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> That code is also hyper-optimized for performance. I sincerely doubt you are going to match the performance easily with any random rewrite.

Hyper optimized for '70s era fortran not gonna be all that optimized on modern CPUs.

I bet that just compiler optimizations that LLVM could do with clean code gonna be faster

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That code was optimized for performance for 1980s hardware. It’s very far from optimized for modern CPUs.
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> Now, if you had a very clear idea of why the code was making assumptions from the 1990s that are no longer valid, then you might stand a chance of producing something that would outperform it. Or, perhaps, if you had particular knowledge of modern high-performance numerical libraries that you could apply to the problem, then you might be able to beat it.

But that's exactly the sort of exotic domain knowledge that AI models have that I don't.

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Just an aside, is there any way to know how many of those 16,000 compiler errors are independent. I mean, could it be that just by changing say 500 lines of code all those errors disappear?

Perhaps 16,000 could just measure cascade breakage, for example one lifetime mismatch can cause errors in every function that tries to use that reference.

Rust reference lifetime bookkeeping is a difficult task for LLMs. The LLM has to maintain, across multiple functions and structs, which references outlive which. Furthermore compiler messages are highly contextual and lifetime patterns are sparse in the training set.

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Rust is really fun to work with and the compiler is great, just make sure the rewrite takes compile times into account since larger projects often have to be organized in a way that makes compilation reasonably fast.
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In my experience Bun in Zig compiles more slowly than Deno in Rust.
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Single compiles for sure. Where Zig is optimizing compilation is in the incremental compiler, which I've seen compile the compiler itself in an instant after a single line change. Of course, that kind of speed is probably not interesting to some people if the AI is writing tons of lines of code before they go to the compilation step.
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I found making single line changes in Bun’s zig code led to very long compiles compared to doing the same in Rust code. It was a while ago though and maybe I was doing something wrong.
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Probably a very long time ago then. Try again with Zig 0.16. It's amazing how fast recompiles can be.
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They can't, because Bun is tied to a fork of Zig 0.14 which is not compatible with regular Zig compiler.
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  how long does it take to compile?

  @jarredsumner: It's basically the same as in zig using our faster zig compiler. If we were using the upstream zig compiler, rust port would compile faster.
https://x.com/jarredsumner/status/2053050239423312035
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What coding model are you using for the rewrite? Opus for everything? A prerelease model like Mythos?
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This does not surprise me in the least. Several Claudes are very good at splitting up and working through them all.
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That's a post I am eagerly waiting to read.

Basically we are seeing now an "inverse Hofstadter's Law" where doing something with an LLM takes less time thanexpected even when you take into account this law.

I am a Rust developper myself but I really love Zig and Bun. I am just overly curious of all this.

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> Basically we are seeing now an "inverse Hofstadter's Law" where doing something with an LLM takes less time thanexpected even when you take into account this law.

Even LLMs themselves can't accurately estimate this (though this may be out of distribution stuff)

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> I am so tired of worrying about & spending lots of time fixing memory leaks and crashes and stability issues. it would be so nice if the language provided more powerful tools for preventing these things.

haven't used zig...(only used rust)

but zig doesn't solve those problems?

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Zig is a middle ground. It solves some of the common foot-guns in C, Without the costs of affine substructural typing that offers Rust its super powers.

I am of the opinion that it is horses for courses and not a universal better proposition.

Because my needs don’t fit in with Rust’s decisions very well I will use zig for personal projects when needed. I just need linked lists, graphs etc…

While hopefully someone can provide a more comprehensive explanation here are the two huge wins for my use case.

1) In Zig, accessing an array or slice out of bounds is considered detectable illegal behavior.

2) defer[0] allows you to collocate the the freeing of resources with code.

That at least ‘feels’ safer to me than a bunch of ‘unsafe’ rust that is required for my very specific use case.

I was working on some eBPF code in C and did really miss zig.

For me it fits the Pareto principle but zig is also just a sometimes food for me, so take that for what it is worth.

[0] https://zig.guide/language-basics/defer/

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Fwiw you don't need unsafe for graphs or linked lists in Rust. At least not directly - these things can be abstracted. The petgraph crate is the most popular for graphs. I'm not sure about linked lists because linked lists are the wrong choice 99.9% of the time.

I've written hundreds of thousands of lines of Rust and outside of FFI, I've written I think one line of unsafe Rust.

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It's not as simple as that. All software is abstraction and with any software if you go deep enough you'll find unsafe code.

E.g. look at a Python list. Is it safe? In Python sure, but that's abstracting a C implementation which definitely isn't safe.

If you look at Rust's std::Vec you'll find a very similar story - safe interface over an unsafe implementation.

It isn't as binary as you think.

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Not really though. That's like saying that no language is "safe" because the compiler could have a bug.

It's true that safe wrappers around unsafe code sometimes have bugs in them, but it's orders of magnitude easier to get the abstraction right once than to use unsafe correctly in many places sprawled across a large codebase.

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If you don’t see any difference between those two, I’m really not sure what to say.
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Show code
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I think he meant "show me a true linked list / node graph in rust that isn't unsafe". The reason being its not possible using c-style pointer following (or without just putting everything auto-pointers). What you've shown is exactly the tradeoff they were referring to. In rust, the answer is: make sure lifetime of all memory is explicitly managed, then use integers for the 'links' between nodes.

His point was that for his programming, he wants to be able to make real pointers and real linked lists with memory unsafe, which Rust makes difficult or opaque. For example with linked list, you could simulate (to avoid unsafe), by either boxing everything (so all refs are actually smart pointers), or you can use a container with scoped memory lifetime, and have integers in an array that are the "next" pointer. In addition to extra complexity, the "integers as edges" doesn't actually solve the complexity, it just means you can't get a bad memory error (you can still have 'pointers' that point to the wrong index if you're rolling your own).

Same with your graph code. Using a COO representation for a graph does in theory make it "memory safe" (albeit more clumsy to use if you are doing pointer-following logic), and it also introduces other subtle bugs if your logic is wrong (e.g. you have edge 100 but actually those nodes were removed, so now you're pointing at the wrong node).

I think the point (which I agree with for things like linked list, graph, compiler) is that depending on your usecase, the "safety" guarantees of rust are just making it harder to write the simplest most understandable code. Now instead of: `Node* next` I have lifetimes, integer references, two collections (nodes and edges) to keep in sync, smart pointers, etc. Previously my complexity was to make sure `next != null`, now its a ton of boilerplate and abstractions, performance hits, or more subtle bugs (like 'next' indices getting out of sync with the array of 'nodes').

If there was a way to explicitly track the lifetime of an arbitrary graph/tree of pointers at compile time, we wouldn't need garbage collection -- its not solvable at compile time, and the complexity has to live somewhere.

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Err https://github.com/petgraph/petgraph

What are you asking for exactly?

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Forgive me if I've mis-understood this thread, but there are unsafe declerations in that crate. Is there really any difference between using unsafe in your own code, versus wrapping it inside some crate?

I guess you are making the point that the user does not have to concern themselves with the unsafe declarations?

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I don't think it's unreasonable, even though I am getting marked down for daring to ask, for people who are making assertions, even if they are well understood *within their own community* (that is, not necessarily universally known) to show examples of what they are talking about.

You're correcting someone, so it's clear that your understanding isn't universal, and example code is the absolute minimum.

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It doesn't seem clear what code you're asking for.
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Zig doesn't even have RAII...
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which is a good thing. C++'s RAII is magic-sauce that does a lot for you when you can simply use `defer` in zig. A constructor is just a function call. A destructor is just a function call.
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And a function call is just a fancy JMP, still it's generally acknowledged to be better to have all the bookkeeping automated.
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Does defer in zig track the objects lifetime directly, or is it like the various other 'context' features in other languages where it only really works for lifetimes of function-local variables and leaves you on your own when things get more complicated? (which, IMO, is precisely when RAII becomes most useful. It does seem like most of these languages only consider the 'forgetting to cleanup on an early return from a function' case)
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Constructors and destructors are also just function calls in C++

And you can't forget to type defer

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How is defer not magic sauce?
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Whether you consider it magic is up to you, but, unlike a destructor in RAII, there is nothing automatic going on. If you don't explicitly invoke a destructor, you won't get a destructor.

The fact that you can explicitly invoke the destructor to happen later is simply syntactic sugar, just like if/else/while, or any other control construct more powerful than a conditional jump instruction.

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And more importantly, you can choose what destructor to call. This is perhaps what's most underrated about defer, because defer can select among many different destructors possible, at multiple different levels (group free with arenas, individual free, etc).
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> If you don't explicitly invoke a destructor, you won't get a destructor.

When you explicitly invoke a "destructor", you do it on many code paths (and miss one or two)

>The fact that you can explicitly invoke the destructor to happen later

You don't specify where the `defer`-red "destructor" will be invoked.

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zig is unmanaged memory. But rust also allows memory leaks, and they're not uncommon in large, complex programs. So this rewrite will not necessarily control for that.
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What language doesn't allow memory leaks?
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There are two kinds of memory leaks: forgotten manual freeing (all references are gone, but allocation is not) and forgetting to get rid of references that keeps an allocation alive. Both are a kind of logical error, but the first is mostly possible in languages with manual memory management. The second one is a universal logical error (only programmer knows which live references are really needed).
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Rust allows reference-counting cycles, right?
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Nope! Zig is like C in this regard. There’s no borrow checker. Managing memory is your responsibility.

It gives you a few more tools than C - like a debug allocator, bounds checked array slices and so on. But it’s not a memory safe language like rust.

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It's not.. but im pretty sure it could be. could probably even take this (WIP) idea and bolt on a formal verifier pretty easily.

https://github.com/ityonemo/clr

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It'd take more than that to match rust's borrow checker. Rust's borrow checker tracks lifetimes, and sometimes needs annotations in code to help it understand what you're actually trying to do. I suppose you could work around that by adding lifetime annotations in zig comments. Then you've have a language that's a lot like rust, but without an ecosystem of borrowck-safe libraries. And with worse ergonomics (rust knows when it can Drop). And rust can put noalias everywhere in emitted code. And you'd probably have worse error messages than the rust compiler emits.

Its an interesting idea. But if you want static memory safety in a low level systems language, its probably much easier to just use rust.

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> I suppose you could work around that by adding lifetime annotations in zig comments.

you can make a no-op function that gets compiled out but survives AIR

> rust knows when it can Drop.

and its possible to cause problems if you aren't aware where rust picks to dropp.

> And rust can put noalias everywhere in emitted code.

zig has noalias and it should be posssible to do alias tracking as a refinement.

> But if you want static memory safety in a low level systems language, its probably much easier to just use rust.

don't use that attitude to suck oxygen out of the air. rust comes with its own baggage, so "just using rust because its the only choice" keeps you in a local minimum.

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> and its possible to cause problems if you aren't aware where rust picks to drop.

Can you give some examples? I've never ran into problems due to this.

> don't use that attitude to suck oxygen out of the air. rust comes with its own baggage

Yeah, that's a totally fair argument. One nice aspect of the approach you're proposing is it'd give you the opportunity to explore more of the borrow checker design space. I'm convinced there's a giant forest of different ways we could do compile time memory safety. Rust has gone down one particular road in that forest. But there's probably loads of other options that nobody has tried yet. Some of them will probably be better than rust - but nobody has thought them through yet.

I wish you luck in your project! If you land somewhere interesting, I hope you write it up.

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> Can you give some examples? I've never ran into problems due to this.

If it's doing a drop in the hot loop that may be an unexpected performance regression that could be carefully lifted.

thank you. Unfortunately in the last few weeks i've been too busy with my startup to put as much work into it. We'll see =D

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> If it's doing a drop in the hot loop that may be an unexpected performance regression that could be carefully lifted.

Yeah, I've heard of people being surprised that when they make massive collections of Box'ed entries, then get surprised that it takes a long time to Drop the whole thing. But this would be the same in C or Zig too. Malloc and free are really complex functions. Reducing heap allocations is an essential tool for optimisation.

The solution to this "unexpected performance regression" in rust is the same as it is in C, C++ and Zig: Stop heap allocating so much. Use primitive types, SSO types (SmartString and friends in rust) or memory arenas. Drop isn't the problem.

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In zig the solution is to use an arena allocator. That’s about as easy as it gets. Maybe Rust also allows doing that, I don’t know.
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You can use arenas in Rust, it's just not as trivial to swap allocators generally. But there are plenty of crates for it.
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It is quite obvious that Zig is pre 1.0 with thousands of stranded unsolved issues (per their GitHub repo). A review of Zig hype gives the strong impression it was created by being relentlessly and suspiciously pushed on HN, beyond logic or its language rankings (per TIOBE or GitHub stats), so that many were under the illusion that the language was something more or other than what it really is.

Zig is still under development and beta. Stability, crashes, and leaks should not be surprising, and even expected. To stick with a beta language, usually companies and developers are philosophically and/or financially aligned with the language. An example is JangaFX and Odin, where they not only have committed to using the language (despite being beta) in their products, but have directly hired GingerBill.

Team Bun appears to have "alignment and relationship issues" with Zig, to the point they have decided to extensively explore their options. Now Bun is rewritten in Rust. They are seeing if Rust solves their requirements. As with any relationship, if one ignores or takes a partner for granted, don't be surprised if they want a divorce or jump to someone else.

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You might want to check their Codeberg then, because they've moved all their development over there...
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Zig very much could of moved all of their GitHub issues over to Codeberg, to be resolved, but chose not to do so. Thus left thousands of issues unsolved and stranded.

This maneuver was arguably obfuscated by the anti-LLM stance and finger pointing at Microsoft, but nevertheless, many still have noticed. Zig, for a long time, had been falling behind and doing poorly on their open to close ratio for resolving issues. It should be embarrassing to leave so many issues open.

Even if not accepting new GitHub issues, they have demonstrated an inability to resolve existing issues, except at an extremely slow pace. Considering there are just about no new issues on their GitHub repo, it is understandable if there are those that find the pace to close and amount of issues unacceptable or questionable, in addition to the clearly bad open to close ratio.

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Did you read their migration post? They are thinking about it as COW, so they're using both issue trackers right now, but as soon as the update an issue it jumps straight to the Codeberg issue tracker. It's an unconventional way of doing it, but it's no conspiracy.
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Peter Naur: Programming as Theory Building

Bun: Hold my beer

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I think given the current mood of things, it would be prudent to not make such strong assertions on anything. Trust is in increasingly short supply these days.
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Nothing Jarred said is an assertion other than "There’ll be a blog post with more details."
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"I didn’t expect it to work this quickly and I also didn’t expect the performance to be as competitive."

These are two assertions. There could have been a prior secret rewrite that took much longer than six days and this is a marketing stunt for Anthropic. In case people still don't get it, Jarred works for Anthropic and Bun belongs to Anthropic.

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Those are not assertions of anything meaningful. We have no idea what his expectations were. Maybe he expected it to be absolute crap, and it was only kind of crap. None of it means that it's actually viable. My fat uncle trying to beat Bolt's time could exceed my expectations by improving from 30s to 20s, doesn't mean it's ever going to be a reality.

> In case people still don't get it, Jarred works for Anthropic and Bun belongs to Anthropic.

In case people still don't get it, Jarred works for Anthropic and Bun belongs to Antrhopic. This means that people that have an ax to grind against anthropic (admittedly a reasonable position), will take the most antagonistic position they possibly can because of personal bias.

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I disagree. This is the same sort of marketing strategy as Mythos.Wow it out performed so much we have to tell you in the future. If he wasn't aligned financially with the outcome I'd agree but he's not
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So do you picture them locking up the Rust port behind closed doors as well, or what's the game gonna be? Cause it reads like it's kinda all public already.
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Absolutely not, I think they prioritize it because it's internal. I to expect to see a stronger marketing push on its ability to do language translations because there is honestly value in that. Question is when they have compute but it's less crisis marketing then their security stuff so I'd see it at a lower priority. I just don't think it's as honest as the parent post posits
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The Mythos-truther community is absolutely batshit, sorry. You wrote fanfic and now you're writing more fanfic. The company is faking for marketing so therefore they're faking for marketing. The only things in common between the two situations are you and the word Anthropic, the rest of us are just confused and worried. I'm worried, that's why I'm speaking to you plainly.
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Looks like he did the maintainability performance and test suite checks and made his decision :)
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Honestly, I fully support the rewrite to Rust, but he should have just owned this from the start. I'm sure he knew in the back of his mind how dedicated he was to that branch as he had already spent the equivalent of thousands of dollars in tokens by that point.
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Bun was VC funded and acquired by Anthropic. He's spending company money, not his own money.
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That's why I said "the equivalent of". Additionally, time and cognitive effort are not free. The work spent on this branch was work that was not spent on other branches. Does that make sense?
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6 days is also nothing when you're doing R&D on your company's dime. He could have spent a month trying a dozen different things and thrown away all the code at the end. As long as he ends that month with a clear picture of where to steer the company over the next 5 years, it's time well spent.
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Had my former employers been so lenient with how I spend company time, I might still be an office worker instead of self-employed!
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Not even the company is spending money. It’s their employee working on a rework of the code owned by the company that owns the infrastructure on which the rework is done. And that company is still yet to turn profit. This work is subsidised by everyone who pays for Claude.
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Announcing the decision a week earlier wouldn't help anyone. Maybe he expected it to work (though he didn't say that), but there's no reason to make a final call before seeing that it did work.
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Fair enough. I didn't say anything about a "final call". It just feels like there is a middle ground between that and telling people they are overreacting.
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Yeah but with no guarantee that it was going to work, why should he have?
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Yeah, but he obviously had enough confidence in this project to keep the agents working at it, didn't he? Given infinite time and money, if you prompt an LLM about something enough times, it will eventually work.

Insert something about monkeys, typewriters, and Shakespeare here.

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He was 2 days into a project that ended up taking 6. You're being extremely unreasonable.
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But you didn’t have to sit and type. Assuming that you look at what it did, why not?
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But he was just working along and someone else outed his branch, right? Dude doesn't owe you any sort of explanation.
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Yeah, that means it's an extremely successful experiment so far.
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"No one has the intention of building a wall" - Walter Ulbricht, chairman of the central committee, a couple of months before the Berlin Wall was built.

The AI companies and their associates are beginning to surpass that level of denials and lies.

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It’s disrespectful to immediately jump to adversarial conclusions from a simple desire to refactor and poor netiquette.
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The right to be suspicious of the motives of powerful people is infinitely more important than protecting their feelings from being hurt by suspicion.
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Powerful people figured out how to make suspicion work for them long ago. You have every right to be unconditionally suspicious, but it’s not a good way of accomplishing any change. Also their feelings are not hurt by what you or I think, they don’t care.
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> Also their feelings are not hurt by what you or I think, they don’t care.

I would have agreed with this like 15 years ago, but the very existence of Twitter (and the acquisition saga) proves this to not be true.

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> Powerful people figured out how to make suspicion work for them long ago. You have every right to be unconditionally suspicious, but it’s not a good way of accomplishing any change.

How does one accomplish change? Even being a martyr doesn't get traction. As far as I can tell, you need to already be powerful. Nobody lets you into that group if you're not aligned with said group.

Protests (at least in their current form) don't work. Trying to assassinate someone doesn't move the needle (also not the play, I don't support murder), vocal grassroots leaders are no longer relevant at all, if they ever were.

How does one accomplish any change?

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Become mighty rich too first, and then accomplish change.
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Not by trading the same suspicions on the internet with fellow true believers over and over again, I think the past 10 years have proven that pretty conclusively. Maybe people should try some of the things previous social movements did, seemed to work pretty well even against a much more uniform media environment and a stronger hostile social consensus.

Protests don’t immediately solve everything, but I think looking at 2026 and concluding they don’t move the needle at all is a weird take. There are recent examples of protest movements (especially long-term ones) working all over the world.

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This isn’t about rights. It’s about not being a jerk. Assume positive intent unless you have direct evidence to the contrary.
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Protecting software creators, engineers, builders, and their work, regardless of their tools, is infinitely more important. Full stop.
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Four days ago there was no intention to rewrite, now it's a simple desire to refactor. It's not adversarial conclusion, it's pointing out the clear hypocrisy.
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Running an experiment, the experiment being more successful than you thought, and then deciding to put more effort into a bigger experiment is not hypocrisy. It’s engineering. If you think some of the objective facts they’re putting out (like test coverage and performance) are lies, go and prove it instead of appealing to emotion.
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Especially if given near unlimited tokens to burn through, because any level of success fuels the LLM hype machine, which brings ROI.

> It’s engineering.

Significantly, but not totally. The marketing value can't be ignored.

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What do you think one would have to pay to have flesh-and-blood engineers get a cross-language port of a codebase of over half a million lines with a broad test suite to over 99% conformance? I think it would be astronomically high, especially given that for this specific project your hiring pool is going to be limited to people who can get up to speed with Zig and JavaScriptCore right away (or you’re going to have to pay them for low output for a while as you train them). Also it would be literally impossible to do in 6 days no matter how much money you paid, so unless they’re lying about that it’s still something that couldn’t have been done prior for any price.

More handwaving about the LLM hype machine is incredibly boring and enough of it is spewed everywhere that whatever social good it was going to accomplish must have already happened by now. If you want to inject reality into the situation, talk about reality (like Anthropic is at least pretending to).

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The hype machine is real and we will talk about it as long as it pleases us. It took decades to get rid of smoking in public places and restaurants, and the clankers will eventually fall, too.

So cash out before that.

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Did I say it wasn’t real? Or tell you that you couldn’t talk about it? No, I just pointed out that it’s all anybody talks about and it’s boring and doesn’t engage with anything specific about this stunt/project. And I can make melodramatic analogies too — like to the panic about global overpopulation that led to mass sterilizations in The Emergency. Panic is not an unalloyed good, and if you want to fight “the clankers” you should understand what they are and are not capable of.

Also I already cashed out, jokes on you.

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Anti AI cope is unreal, the comparisons to smoking won't stop lol. The mental model of such people (like you) will be studied. LLM's won't go anywhere, keep dreaming.
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Studied by whom? Your virtual AI concubine who has you under her thumb? I thought human thinking is obsolete, as can be seen by your comments.
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This attempt is like shooting for the stars. Most of us software developers are plumbers and we just need to reach to the moon.
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Running an experiment and deciding based on the results is not hypocrisy, it's engineering, 100%.

Saying you have no intention of doing something then doing it is not engineering, it's being dishonest. He could have said "well decide when we see the results", why didn't he?

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Maybe he didn't think it would work. Maybe even if it does "work" they'll keep the zig version anyway. Maybe further study is needed beyond existing compiling/test-suite. Intentions and perspectives change over time, even only a few days, without dishonesty.

I'm guessing that if I said it ... that we have no intention of re-writing in rust ... that what I mean is "we have no intention of spending the extreme cost it would take to rewrite". When I discover the cost model is completely different that changes things.

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Being able to change your mind is a excellent exercise in free will.
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Totally.

Saying you don't intend to do something and then doing it is free will.

It's also lying. They are not mutually exclusive.

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"People cannot change their mind!

One must stick to old assertions forever!

Giant foot is gonna squish us!"

...this forum is as bad as a single backwater sub Reddit.

I am so sick of emotionally frail software engineers. I don't know why I keep bothering floating back here every once in a while to see what is up.

Same old rustled jimmies over technology evolution like back during the emacs and vi! tabs vs spaces! Sysv init vs systemd!

Super hero power scaling message boards are more engaging than this site.

AI save us from these needlessly economically empowered labor exploiting non-contributor script kiddies. Such an unserious community.

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Okay, that's such a shallow take I'm going to try and explain it to you like you're 5 years old:

Changing your mind is okay, for example if someone said it was impossible to do the migration with current LLMs and it turns out they did it in four days, that person can and should admit they were wrong. That's not what he did though. What he did is say he had no intention of doing it, and then did it. That is lying. If he was testing and he didn't know if the change was going to be worth it, he could have said for example:

"This branch is a test, it's not a given it will work so until we see the results we won't decide if we'll be migrating or not."

He didn't say anything like that though, he basically said:

"We have no intention to migrate."

Why did he said the latter and not the former? Because he wasn't being honest, he was just trying to get people off his back, and so he didn't say what he was doing, the best for his own interest. We have a saying in my country: "it's easier to catch a liar than someone who's lame".

Also, before you come and say but he said he had no "intention" not that he wasn't gonna do it. A five year old might think that's a valid argument, but this person is an adult and we're all adults here, so it's not, it's equivocation and it's a logical fallacy.

> I am so sick of emotionally frail software engineers.

Then don't look in the mirror, you're probably being the biggest crybaby in this thread so far.

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If experienced (in open source and corporate politics) developers would bet on Polymarket if the rewrite is going to be ultimately merged, which side would you bet on?

What would the emerging odds be? My guess is 19/20 in favor of ditching Zig.

I have followed many initial denials on a wide range of topics, not only rewrites, over the years. Like clockwork, most of them were lies.

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I don't think most serious developers have time to watch prediction markets.
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I don't think there's much chance it gets merged.

Even if it passed the full test suite there are a ton of software qualities that are not captured by tests and I think it's unlikely the AI made the right trade-off in every such case.

* We haven't seen the benchmarks yet.

* It hasn't seen wide usage. Zig Bun has had tons of bugs ironed out, Rust Bun has a different set of bugs to iron out.

* The developers know the zig codebase well, they don't know the rust code base.

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Not to mention invoking a major historical event, appeal to emotion move.
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you know this whole exercise is both a marketing exercise and a way to make noise.

would the world come to a standstill tomorrow if every Bun instance out there ran on Node.js ?

they know their A.I can't sell without the noise that it's now on the edge of the frontier. this is hype.

zig adopting a strict 'no LLM' policy affects the LLM vendors.

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A good point. The business and marketing aspect of this situation can not be overlooked. The rewrite in Rust was a clear marketing opportunity, to maintain the LLM hype, that team Bun warmly embraced.
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At this point one should just say Anthropic team. I can't think of a Bun team since Anthropic bought Bun.

Jared, the hacker is now replaced by Jared, the millionaire soon to be billionaire as Anthropic valuation keeps going up.

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Exactly. Always asks “who benefits from this?” . The answer in this case is: AI vendors, not us.
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It’s also just a useful exercise in general, especially for getting feedback for models and harnesses.

I’ve been thinking about setting up a non trivial project to use as a benchmark for any plugins and/or harness changes I make.

Having a prebuilt verification suite is great. You can use it to asses things like token usage, time, across different harnesses, models, plugins.

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I don’t think the Zig project adopting a strict ‘no LLM’ policy affects the LLM vendors at all. How many developers are working on the Zig project itself that will (maybe) now not buy a Claude subscription? I can buy that this is a marketing stunt, but nobody at the top cares if a relatively small open source project doesn’t allow AI contributions.
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I don't know about that. Zig's bdfl got significant mainstream press attention for his anti-LLM stance. Definitely enough attention for various LLM vendors to notice.
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Based on their actions, I don’t think the LLM vendors take anti-AI sentiment very seriously. If anything they court it, though I think it’s more likely they’re just high on their own supply. I doubt the Zig statement had any effect on the thoughts of the people who actually sign contracts with Anthropic, who are mostly not engineers.

The marketing opportunity here is in promoting Claude Code, not giving a smackdown to Andrew Kelley (who vanishingly few people who throw around millions of dollars on AI contracts have heard of).

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If you think Claude needs manufactured hype at this point to sell it you're delusional.
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Anthropic literally has an astroturfing program:

https://news.ycombinator.com/item?id=47945021

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I would expect from 'astroturfing' that they were in some way paying people to recommend it. This just seems to be advice on how to recommend it for people who already want to recommend it.
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Manufactured hype is just marketing. And companies losing money and looking to get listed very soon absolutely need it.
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That’s how marketing works.
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If you think they can survive without hype, you are the naive one
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Also a few days before that:

> I expect OSS to go the opposite direction: no human contribution allowed. Slop will be a nostalgic relic of 2025 & 2026.

We should have seen this coming after they got acquired by Anthropic, but it's still disappointing. I'm not against large language models as a technology, just thoroughly disgusted how these "AI" companies rose to power, eating the software industry and the rest of society. It's creating a very unhealthy dependency.

Think a few steps ahead and start preparing a slop-free software stack and community. That includes Zig and its ecosystem. Even if we (and future generations) don't manage to live entirely without slop, it's more important than ever to ensure a sustainable computing culture, free as in freedom.

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Software companies have been about automating human labor since the invention of computers. It's the whole damn point. Why do you think finance used to be (sometimes still is) the head of the IT dept? Because we automated accounting away. Then typists. Then secretaries. Then drafting. Etc etc.
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> It's the whole damn point.

Believe it or not, for some of us it’s not “the whole damn point”.

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Whether or not you want to admit that is up to you. If you're selling automation or efficiency gains, you're removing human labor.
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My first "job" in computing, where someone else paid me for code, was in a research context where we were modeling radio propagation. Nothing about that was removing human labor. It in face eventually called for a bunch of humans to interact with each other. See: https://www.hamsci.org/basic-project/2017-total-solar-eclips...

I don't think it is fair to claim computers are about putting people out of jobs.

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I think it is. Before computers you would have had to write all that down on paper logs. By using code, you saved yourself time. If it wasn't less labor, you wouldn't have done it that way.
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> Before computers

Computer used to mean "human who does math". Before machine computers, we had human computers. Machine computers replaced all of these human computers.

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Before it was less labor, they might not have done it at all. Computers let you do things quicker. So you do more things.
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Ok, then go work on homelessness or political corruption. It's not like we have a dearth of problems. Coding is solved.
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People *did* write down these logs, manually, and submit them.
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And without software, what then, make a bunch of books and mail it to all these people? On this site of all sites, it's blowing my mind that this kind of thing isn't obvious to everyone. I guess maybe it isn't if you were born before the internet, but man, I'm really surprised by some of these comments.
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Human labor could do the math by hand
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And in fact, was how it was done.
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Why else would one create software, if not to do something that a human does/did?
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To do things that a human could have done in theory, but did not do because it would have been too expensive.
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A few off the top of my head:

- Video games

- Medical device firmware

- Synthesizers

- Detailed universe-scale physics simulations

- Mars rover control software

- The Linux kernel

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- Video games - only feasible because of computers.

- Medical device firmware - hardware control layer for medical devices, which are used to aid in medical procedures.

- Synthesizers - help to make music.

- Detailed universe-scale physics simulations - help to make certain physics problems more tractable.

- Mars rover control software - helps to remote control rovers.

- The Linux kernel - control layer that sits between firmware and actual applications, pretty much just a common shared library so apps don't have to each ship with a full stack.

I don't really see your point here. None of these examples counter the argument that software is created to automate human labour as much as is practical.

Video games are an interesting category since they're entirely enabled by software: I can't imagine anyone driving a video game manually (note I don't consider things like Chess, etc software to be video games in this context; more things like FPS, racing, etc). I do remember as a kid I thought that there were actually little people doing the stuff in video games though.

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This list is funny.

All of these things existed in pre computer form.

A scheduler used to be a person putting punch cards into a machine.

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What's the human form of a video game ?
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Board games? All sorts of toys?
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Well not really, since the board game itself doesn't need a paid human to work. It's been crafted by a human, but video games are also crafted by (arguably many more) humans. The closest would be escape games, or larger scale games maybe
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To do new things no number of humans can do
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No one is taking away programming as a hobby from you :)
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There are software components out there that are the backbone of our industry, and they are not governed by multibillion dollar companies. Linux, postgres, HTTP, TCP/IP, qemu,…

It’s not that anthropic/google/openai/etc are unavoidable

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> they are not governed by multibillion dollar companies

Every tech you mentioned is absolutely governed by multibillion dollar companies. Something like 75-85% of OSS code is contributed by employees doing their day job. Most Linux and Postgres contributions come from those same employees. HTTP and TCP/IP are managed by standard bodies and industry working groups that, you guessed it, are governed by multibillion dollar companies. Red Hat and IBM are responsible for 40-60% of contributions to Qemu.

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The usual model for OSS projects is that initially they are written for free. Then an inner circle forms and exploits the second generation of idealists who write entire large features without ever getting the same rights.

Some of the inner circle move to corporations to increase their power and are joined by corporate developers (sometimes their bosses) to take over the project.

A lot of corporate OSS development are entirely unnecessary rewrites or simple things like release management. So I'd put the number of useful code by employees much lower.

But governed, hell yeah, I agree. The corporations crack the whip and oppress real contributors.

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Don't make accounts just to add comments for a specific thread, you will get flagged.
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"ok guys, that's enough progress since now it's my job at stake, we can stop."
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So you argue we discriminate based on who/what wrote the code, instead of what's in it?

Let's take this to a different domain, self driving cars. Would you equally argue for human driving? I'm pretty sure over time it will become clear to everyone that machines will be able to outperform humans consistently at this task, to the degree that human driving will become illegal. But for now the press likes to focus on any failure of machine driving, taking for granted human drivers are the largest or second largest cause of premature death in many countries.

Coding (in many ways, but not all) is a more open ended and versatile task than driving, so it's natural that current iterations seem untrustworthy, but ignoring the trajectory is erring on conservatism, and doesn't seem to me to be grounded in any sound reasoning.

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How could it possibly be open source if it requires proprietary models developed by a few companies to writs the code.

Seems like that would make open source entirely controlled by open ai, anthropic et al.

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Open source and open weight models are already really good. I don’t think anyone really depends on the big AI companies anymore, if they go away, the open source models seem to be already sufficiently good to take the torch and will continue to improve thanks to research. They may require money to train , but the cost of that is already covered quite well and if these model became the mainstream way to use AI , more money from governments and research institutions would be poured into them.

That is actually a very plausible scenario!

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It isn’t really slop anymore and it will keep improving.
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He works at claude, he has unlimited tokens. He can do anything, he is using mythos.
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I think such re-implementations will be a huge asset to the process of software developments in the future.
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What's your point
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To demonstrate engineers may not be as skilled and knowledgeable as they appear. To make such a comment then turn around and make an announcement days later indicates that the engineers are not skilled in the tools they’re using or even possibly the domain they’re working in.
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The quote doesn’t provide warrant for this claim. The developer did a great job investigating the applicability of a new tool and it appears the investigation yielded fruit.

Your kind of negativity is pathological.

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What are you even talking about?
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I totally disagree with this! I think it's very important for experts to be able to adapt to their opinions based on evidence.
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Sure but if you’re an expert you’re probably finishing your project and collecting results, not sprinting to an online thread to evangelize for Llms with partial results. That sounds amateur to me.
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He's tweeting his experiences. Calling this "sprinting" and "evangelizing" is just rhetoric. Posting about a project you're working on is hardly amateurish.
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Ugh, I really find this sort of thing frustrating. I like people developing, and testing, and ideating, and exploring in public!

This is one of my problems with academia: people only sharing results when they're positive and complete. I want to hear about what people tried that didn't work, and see the string of failures. People are already inclined to avoid sharing their work out of concern that they'll be judged--let's not encourage that behavior, please.

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Being an expert software developer - which Jarred Sumner indisputably is, having created Bun - doesn't automatically make you an expert on predicting the improvements in software development performance that LLMs enable. All of us - experts and amateurs alike - are in the process of figuring that out, in real time, around the world, right now.

Underestimating how quickly a non-trivial project will come together is an almost unheard of phenomenon. It used to invariably be the other way around, to the point that there are laws about it, like Hofstadter's Law, which says that projects always take longer than anticipated, even when accounting for the law itself. Or Fred Brooks' work, which puts limits on how much the development of software projects can be sped up.

The sane takeaway here is that if what's being reported is true (keeping in mind it's coming from a newly minted Anthropic employee), it implies an astonishing, unheard of improvement in software development speed, at least for certain kinds of tasks, enabled by LLMs.

To somehow twist that into "experts may not be as skilled and knowledgeable as they appear" or "not skilled in the tools they’re using" makes me think of the Charles Babbage quote, "I am not able rightly to apprehend the kind of confusion of ideas that could provoke such [an opinion]."

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