"The feature was controversially removed by Sony since system firmware update 3.21, released on April 1, 2010.[2] A class action lawsuit was filed against Sony on behalf of users, but was dismissed with prejudice in 2011 by a federal judge. The judge stated: "As a legal matter, ... plaintiffs have failed to allege facts or articulate a theory on which Sony may be held liable."[3] However, this decision was overturned in a 2014 appellate court decision[4] finding that plaintiffs had indeed made clear and sufficiently substantial claims. Ultimately, in 2016, Sony settled with users who had installed Linux or had purchased a PlayStation 3 based upon the availability of OtherOS."
[0] https://en.wikipedia.org/wiki/OtherOSAnd with games it's just getting worse (Sony announced they won't make discs starting 2028; the Switch 2 takes carts but very, very few games release on a cart). If you care about control over the games you purchased, if you care about going back and playing older games, then the only choice is to use platforms that are DRM free. (Or, well, non-legal means.)
Still walled garden, but they act way better.
We've reached a sort of gaming singularity where nearly every video game can be run on any hardware you choose or be streamed over the network to a thin client. PlayStation and XBOX consoles are basically dedicated gaming PCs that can only run Sony or Microsoft's version of Steam. DirectX is losing ground too thanks to Proton and Vulkan, so Microsoft won't have the last laugh there either. If Valve controls the store you purchase games from, the software which runs the games, and the operating system running the software, they are an ODM contract away from becoming Sony's PlayStation division, and look where they are now.
And even if they somehow arrived in a market position where being less benevolent would make more money: Valve isn't publicly traded, nobody is forcing them to make the most profitable move. As long as Gabe and the other owners prefer being benevolent they can continue doing it
(not that they are all around benevolent. "consistent" and "usually choosing the side of the customer over the side of the publisher" is maybe the better framing)
Now if the RAM companies make it so you won't ever be able to afford your own hardware and every game company pushes cloud-only gaming... Well, we aren't there yet thankfully, but I fear it'll happen.
Gabe seems like the kinda guy who is in the Game for the love of games.
It would be a legendary legacy indeed to commit Valve and it's profits to a trust which defends digital rights and freedom.
I believe the switch 2 carts don't contain the actual game, just a license key. The game is downloaded on first run.
And "gamers" refuse to listen to reason and assume physical copy = they can play it for eternity, when in reality, in 5 or 10 years when a server is inevitably shut down, they're forced to pirate. Nintendo does not allow offline patches.
Gosh this is ridiculous
https://www.eff.org/deeplinks/2005/12/summary-claims-against...
Sad that most executable code (games, software, etc) these days is digital only and requires drm calls to a license server to install. I will not pirate executable code.
It was a copyright violation. Which, I don't give one fuck about.
And then Anthropic publically bellyaches that "WAHHHH CHINESE ARE STEALING OUR STOLEN DATA WAH". Lemee get that worlds tiniest violin for that sonata!
These days if you're following the rules, you're a rube and a stooge. And you will be taken advantage of again and again and again.
One would think dozens of SWAT officers would rappel down helicopters and storm the mansions of these big tech CEOs. Unpayable trillion dollar fines, actual prison time. Instead the AI companies reached some absurd settlements with publishers that made a mockery out of all the previous copyright enforcement victims.
It should, however, be illegal to tell your customers that they are purchasing/buying media without explicit "Rent" language (which implies a non-expiring license) when you do not yourself have the right to grant non-expiring licenses.
The difference between "rent" and "purchase" has always been very clear: with the former you have to give it back, with the latter you own it forever. It is only very recently that this kind of steal-back has even become possible at all, as it can only be done with digital content delivery to an entirely-closed platform.
"You should assume that words have the opposite meaning and that big companies can steal from you with impunity" is a world I don't think I want to live in.
The "rent" vs "purchase" has never been different than it is now. Yes, purchase is a very deceiving word by design. The thing bringing it to the forefront is that they never were able to rip that physical product sold to you in the way they can with the digital product. That seems to have made people pay attention to the legalese that has always been there.
Many of these services offer cheaper rental options. When you go for the more expensive "buy" option, the assumption that you are actually buying it to keep should hold true.
And Sony made it easy for them too by using this verbiage: “previously purchased content”
If that's the case, why isn't Sony suing Studio Canal? The proper license for Sony to get is one which doesn't allow Studio Canal to take it away after sale in any way. So did Studio Canal somehow hack into Sony HQ to violate that license, or did Sony simply screw over its customers by not getting the proper license in the first place?
For Sony, the correct move here would have been to not list Studio Canal titles in the first place, and put out a very public statement saying that they aren't being listed until Studio Canal agrees to make purchased licenses perpetual as they should be.
IANAL but I think the US law approach is to rely on chaining, so the #1 blame is on Sony until Sony proves it isn't.
1. Consumers who were damaged sue Sony for damages.
2. If Sony loses, Sony sues Studio Canal for damages.
3. If Studio Canal loses... ?