I've had a strangely asymmetric experience where frontier models are failing apparently basic tasks like making changes to a Pong clone without breaking it, while the same models are successfully designing and implementing multiplayer servers with rollback netcode!
I think it has to do with what they can and cannot verify (i.e. they can't actually play pong to see if they broke it), but I'm not sure.
(Also happy to hear anyone else's experiences on this matter!)
quackwave.com
Hasn't really been stress tested yet (this is the first time I'm mentioning it publicly), but it's been fun playing with friends & family and iterating.
Party game platform, think "jackbox but no host screen" - just need a web browser open on phone/tablet/PC.
Your comment matches my experience: it has to do what can and cannot be verified. As an example, it was much easier to have AI write a large e2e test using Playwright (then add test cases and expand) than to assume it'll correctly fix bugs without guidelines like this. Also, the human loop is still important in things like screenshot verification - but the frontier models are getting even better here so I'm not sure for how much longer this will be true. The ratio of test code to production code is a bit over 2:1 right now.
You should consider creating the game on Steam, so you can start building your audience.
(When I began this effort, I was just enjoying feeling productive again and didn't have any real plan to release. But I've been pleased enough with how it's been coming along that I've started seriously thinking about it.)
Fortunately, I personally enjoy writing. Currently, I wouldn't be able to claim that Claude didn't contribute to the writing, but nothing in Vestiges should sound like genAI. (Which is actually a little funny to me since one of the characters is an AI. But the genAI writing style grates on many, including myself, and I'd imagine that 20+ years into the future, such issues will have been solved.)
(I've considered trying to find an artist to work with to have professional 2D art.)