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I was repulsed too at first, but honestly cheap build-your-own-video-game tools have been out there since the 90s at least. This is just the modern version. Fine.

I could see microgames creep into social media feeds maybe. That's what this allows for. Games that might be novel for a few minutes. Some folks will put in the effort to make a modern multi-hour game here but very few, like their player-base.

Also, prototyping! Maybe it's good for that (just don't share it publicly).

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Is just your interpretation. AI will eventually be used to produce any kind of media or product that humans can think of.

If you are disgusted by this, the resources spent on AI adult content would make you mad. But why judge what other people choose to do.

There's an episode of President Curtis where USA is running out of energy and the final solution is to (spoilers) tax AI porn.

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I don't care at all about AI being used for porn, or ads, or corporate videos, that kind of stuff is soulless by definition.

And I don't have a problem with AI _assistance_ in creative work either.

What horrifies me is the picture of someone absentmindedly placing a half formed thought into a textbox and people consuming it, no deep thinking at all involved in neither creators nor users. It's the mental equivalent of the wall-e humans.

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Many people do many absent minded activities with no deep thinking. Social Media sites are now in a big part about that, feeding pointless low effort distraction.

You may analyze why do people seek such a thing and feel compassion. and what should humans do instead? Why? Is there an objective answer?

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When do you draw a line then?

I had an idea for a small game for ages, never the time for it and now i'm vibing on it randomly because its fun.

How much finetuning/prompting would you allow me until you think its reasonable? One prompt? Or a certain amount of resources i put in?

Don't get me wrong, i'm curious on when you think a certain quality is reached. I ask this myself too. Like i have a lot of experience in the area of game development, game mechanics, programming and usability. Now the game itself i adjust constantly because i have a lot of strong opinions.

But will this ever be something i might release for free and people get a benefit out of this?

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It's a fair question, and I don't have a clear answer.

I do think I have a general principle, which is: once we have a new capability, we can use it to reach further or to reach the same places with less effort. Reaching further seems objectively good; reaching the same places with less effort is more of a gray area.

I realise there's an argument for democratization, for reducing friction to put creativity in the hands of more people. Say you're a great artist who could make beautiful games but don't know how to code, you might use AI as a crutch to enable you to express your art. Same if you're a coder or have great ideas about game design but don't have graphics available to make the whole product happen.

If AI is covering all fronts though, we're throwing the baby with the bathwater here. There's no talent allowed to shine, no message that can now be better delivered, no idea better expressed. it's all wrapping.

and notice how the message from google is not 'reach more people', or 'let your talent shine'. The message is 'type a whim from your couch and you'll get it instantly'. Quick empty dopamine, no quality involved.

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This is like saying that going to restaurants does not allow your talent to shine in cooking.

Every person decides what to do with their saved time. Some people may want to use a ready made game, others may prefer to write a story or alter the script of the game. The ones who play a ready made game may express their creativity in areas not related to gaming.

You are judging people for not doing what you think they should do. As if your role was to be their social engineer.

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>This is like saying that going to restaurants does not allow your talent to shine in cooking.

It really isn't, presumably you go to a restaurant to enjoy someone else's work, and the owner put some effort at the dishes.

I suspect you'll struggle to find an example of human activity where there is no effort or agency in both the consumer and the maker.

>You are judging people for not doing what you think they should do. As if your role was to be their social engineer.

Kind of a weird argument. Now you're judging me for the writings of my post, as if you were my editor (?). Of course debate implies voicing an opinion.

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I think I see your point. I don't say it's wrong. I just wanted to comment that your feeling repulsed is the result of the way you interpret the situation, and that there are many ways to see it.

Agency is an illusion. You don't generate your thinking, it just happens. I don't know why you believe that agency of the maker is needed for something to be enjoyable.

We could also say that the makers are the builders of the IA, and that they put effort in building it.

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I agree partially aabout your google view but it just might be the first easy thing someone plays around with and gets motivated to dive deeper.
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It's honestly both very funny as well as very sad that one of the most unbelievable aspects of that is them taxing the AI pornography industry. Given that being a Rick&Morty spinoff means that Prez Curtis has plenty of outlandish aspects to it already, yet suspending one's disbelief about an industry actually getting taxed kinda goes over the limit.
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Nope.

We are in the ara of commoditization and we just have to learn handling it.

And its not just AI 'slop' making it so, its also A LOT of peole having acess to so much more.

The indiegame scene got crazy. As soon there is one new game concept, hundreds of small adjustments to this idea are popping up.

The sorting game thing? Has now a lot of clones/variations.

AI adds more of this for sure, but its not the underlying issue.

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