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C++26 Contracts: Introduction to Preconditions and Postconditions

(www.cppstories.com)

I don't like it.

I'm all for signing up for a contract if it can turn a runtime error into a compile time error. However, this looks like it just makes more runtime errors. At that point, these seem no better than `assert` except for the fact that they promise to really assert (probably).

The article also points out a big problem which is "Importantly, this aspect of Contracts is why contract assertions must not be used for error handling and input validation: If a function has in-contract requirements to report certain events as errors, that handling must be done with standard C++ control statements that are not optional, never with contract assertions."

That sort of muddy definition of what contracts are supposed to be used for is almost certainly going to make a mess. It's not input validation, but parameter validation.. but not really validation but rather checks which error out, but it's not errors we are producing.

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This is the biggest problem with contracts, there's simply no way to actually say "please always execute this check". A lot of people replying seem to think that the critique is with the concept of contract based programming, but the C++ version of contracts is just weird

The programming model for C++ contracts as described by the authors, and spec, is that they are 'ghost code'. You must never assume that a contract check is actually executed, even if you've asked your compiler to execute your contract checks. This is because ABI/ODR problems can and will cause your contract checks to be deleted, as well as the 'observe' contract mode which is a strange one

So its hard to know what the use case for them is as a result. You can't use them for safety checks, because you must assume they won't be run. Hilariously, they actually introduce safety problems vs asset: Eg take two pieces of code:

    assert(p != nullptr);

    assert(p->some_value());
vs

    contract_assert(p != nullptr);

    contract_assert(p->some_value());
People mistakenly transform #1 into #2 unconditionally, not realising that this is actually a misuse of the contracts feature. It can, and will lead to undefined behaviour - while being perfectly well defined with asserts

I have a feeling that in 10 years the advice will be to never use contracts in anything approaching code that needs safety, as they're generally less safe than using an assert for no real reason. So what's their use case?

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> You can't use them for safety checks, because you must assume they won't be run.

This is also true of assert, though. It can be compiled out so shouldn't be used for anything that must run.

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Its pretty easy for me to guarantee that my asserts will all always be run via NDEBUG. I can't make that same guarantee for contracts
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> Its pretty easy for me to guarantee that my asserts will all always be run via NDEBUG.

That's the opposite of what NDEBUG does. https://en.cppreference.com/cpp/error/assert

Critical bit:

> 1) If NDEBUG is defined as a macro name at the point in the source code where <cassert> or <assert.h> is included, the assertion is disabled: assert does nothing.

It also is impossible to guarantee it unless you're the only one compiling the program. If you've built a library that others can build and relied on asserts executing for your library to be correct, you wrote a bad library.

EDIT: Neither asserts nor these C++26 contract features should be used in a way that requires that they be executed. If you do, you're using them wrong because it is valid for someone to disable them as runtime checks. If the code must run, you should use some other mechanism, I'd recommend an if statement.

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Of course? You simply undefine NDEBUG in your library

Its trivially easy to guarantee that an assert always runs, and its well defined behaviour according to the spec. There's no reason not to if you want to use asserts in a way that guarantees that they always fire, which is a supported use case. Its common practice

There's no equivalent for contracts

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Interestingly, Java had exactly that in mind when introduced `assert` keyword in very early versions (2002). It's equivalent to an `if` that can throw a runtime AssertionException, but only if the program is launched with `-enableassertions` flag.

The idea is that you use `-enableassertions` only during development, and your program should never rely on it. But it helps IDEs and static analyzers to have a contract about code.

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D has a keyword prefix `debug`. So, one can write things like:

    ...
    debug if (x) printf("x: %d\n", x);
    ...
So, you can throw the -debug switch on the compiler and the debug code is enabled. For asserts,

    debug assert(lookMa);
and the check is only run when the -debug switch is done. It works remarkably well.

Another interesting property of `debug` is it turns off the safety checks in the target statement that follows it. Because, sometimes you just gotta do some unsafe tricks to figure out where your code went wrong.

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It’s a standard way to do pre and post conditions. Clojure pre and post conditions also behave this way. If you force these conditions into compile-time checks, well, then you are introducing a second type system with refinement types into the language. And type checking would take a long time. Imagine someone writes a precondition for a function where its integer argument x needs to satisfy collatz(x)==1; do you now expect the compiler to prove the collatz conjecture or verify it for all 64-bit integers every compilation?

My experience using pre and post conditions in Clojure makes me really like them. They are a small but meaningful improvement over plain old assertions. And yes being able to turn them off is a feature not a bug. Don’t expect them to be like LiquidHaskell.

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Off-topic, but collatz(x) == 1 for all positive 64-bit integers (actually, this has been verified up to 2^71: https://link.springer.com/article/10.1007/s11227-025-07337-0). I recently made this tool if anyone wants to try it with 1,000-digit integers or ranges: https://www.proofatlas.ai/explore/collatz/.
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SPARK (Ada) has compile time pre and post conditions, and it works well. If you declare the post-condition Collatz (n) = 1, the compiler can't help you, and compilation will fail. If you've got a difficult condition, you're going to have to help the theorem prover, often by introducing "ghost" functions, or by simply softening the condition. In the latter case, you can't prove total correctness, but you can often still prove things like absence of run-time errors.
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Just curious, but what's the definition of collatz(long) look like?
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I meant the C++ definition of collatz that would verify the precondition.
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I haven't tried it and am afk rn but I'd imagine you just define a constexpr function that implements collatz and use that in your contract.

(Edit: if the input is constexpr itself) Its also quire easy to think about specializing a few templates and doing it that way. If you look up an example of the fib sequence in c++ templates you'll get the general idea.

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I feel like I'd have something to learn from seeing the code.

Won't you just run into a constexpr evaluation depth error with a suggestion to set -fconstexpr-depth? I don't see how this is the gotcha it's made out to be.

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I'd exepct something like that to happen. Worth reiterating that the whole scenario is for a hypothetical different implementation of contract that would execute comptime, as noted in the parent thread.

If you wanted a c++26 preconditon for collatz tho, here it is. ```cpp bool collatz(unsigned long long n) { while (n != 1) n = n % 2 ? 3 * n + 1 : n / 2; return true; }

void f(unsigned long long n) pre(collatz(n)); ``` That's basically what you'd write if you were doing it with asserts, as the linked article states, just now you add it to the declaration.

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contracts are intended to document hoare logic. i.e. pre, post, invariant.

They can be compile time if the compiler can verify them statically (where they become a noop), runtime otherwise, or disabled entirely if you can't prove them statically but don't want the overhead cost.

Realistically contracts will gradually evolve towards static/compile time asserts as tooling improves.

And like the blog post states, contracts are explicitly not input validation. They are there to encode what you expect and what you don't internally in your code rather than just documenting those pre/post/invariant conditions in comments.

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> Contracts are explicitly not input validation. They are there to encode what you expect

The line between what's "input validation" and what's "What you expect" is very muddy. Input validation is a statement of "this is input I expect".

Is it input validation to say a string must be at least some length characters? What if that string is a password? What if it's an MD5 sum?

It SHOULDN'T be used for input validation but it will be. And almost certainly the person that does use it for input validation will argue that they were just laying out expectations.

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> The line between what's "input validation" and what's "What you expect" is very muddy. Input validation is a statement of "this is input I expect".

> Is it input validation to say a string must be at least some length characters? What if that string is a password? What if it's an MD5 sum?

Think of it this way: pre-conditions are what the function assumes to be true when it’s called. If it would not be justified to make that assumption at the point where the function is called, it is the responsibility of the caller to perform a runtime check to ensure that it applies. So you might well have a precondition at the level of the function and an explicit check of the exact same condition on the caller side to ensure that it’s respected. If the caller fails to ensure that the condition is fulfilled, and the precondition thereby trips, that’s a programming error.

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Yep this is exactly it. It's a sanity check that enforces the invariants so that when someone else violates those invariants and they don't know what went wrong they can easily debug it.
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> Is it input validation to say a string must be at least some length characters

Yes. Yes it is. Input validation should happen at the public API and then contracts after that.

Contracts are very explicitly for things you don't want to ever see happen. They are "something went wrong".

So your API would accept a function that handles input validation and maybe has its own contract for things it explicitly doesn't handle but then internally you use contracts to enforce that the string is already input validated and you don't have to enforce edge cases.

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> They can be compile time if the compiler can verify them statically (where they become a noop)

This only happens during constant evaluation. For example, the following could be determined statically, but compiles w/o error on gcc

int add_nums(int x, int y)

    pre(x >= 0)

    pre(y >= 0)
{

    return x + y;
}

int result_rt = add_nums(-1,-1); // no compile error

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It compilers on the current gcc version (or at least the one you tested). Future gcc can make it an error.
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Yes, though that wouldn't be consistent w/ the standard
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The standard doesn't require compilers find all such cases. The standard allows it, but doesn't require it. There are many known cases where the compiler cannot find a case (at least not in a reasonable amount of time)
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The consequence of not being required in the standard is that compilers may not implement it and if they do, they will likely have different implementations/functionality
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That's like compiling with -Wall. Stuff will keep breaking randomly, so people will just disable it.
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Some people. Most projects I know of build -Wall and fix all the errors. Developers all run - Error. 30 years ago this was madness but compilers are good about fixing false positives and so it is reasonable.

It isn't reasonable to expect downstream (i.e. Debian) to fix warnings but developers generally do for code they maintain.

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The bit about contracts not being input valuation is no different than the case for assertions. It's basically saying that if assertions were inappropriate, so are contracts. So if you find that like blurry, the blurriness predates contracts.

That said, the distinction is generally pretty clear: an assertion failure (and therefore a contract failure) indicates a bug. It must never happen, and therefore it must always be OK to suppress the validation. If you see it fire, that's a bug report, and your code needs fixing. And if your contract to the caller is that you will enforce some constraint on them (as opposed to assuming they already took care of ensuring it), then you need the validation in your runtime code.

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I would phrase the difference between contracts and input validation like this:

- If it can happen, but shouldn't, that's input validation (e.g. the user inputs an empty name)

- If it can't happen and shouldn't, that's a contract (e.g. I checked that this string is non-empty in the function that calls this one, so I already know it's non-empty. Also my linked list has a head and a tail because that's how my constructor made it)

Most bugs happen in the space of things that the programmer thinks shouldn't happen but happen anyways. That is why contracts are useful. But in a bug-free program they also don't do anything, so allowing you to turn them off with a compiler flag is reasonable. Just like asserts, but a bit more useful for tooling, IDEs, etc. Also with an observe mode that allows you to find bugs in production without crashing your whole process

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>I'm all for signing up for a contract if it can turn a runtime error into a compile time error.

You can get compile-time errors with static code analysis tools with it but the main goal is to direct the compiler towards optimizations for restricted case, IMHO. If you know beforehand the kind of values you are using then the only sure way to let the compiler know is to write code in such a way that the values you don't expect result in UB, which is not always possible or convenient. Contracts allow a regular way to do the same. It does not mean the compiler will use this knowledge but it will remain in your code and might be used eventually.

For example, if you want to align an integral value on x you can write something like ((value + x-1)/x)*x, however, if x is a power of 2 then you can do (value + x-1) & ~x, which is likely faster. As of now, gcc 16 does not do this optimization even with contracts, but if you recorded this in code, some future compiler might do this. Without contracts the chances for this are much lower.

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They are basically asserts that you can put in headers. Which is great because asserts are usually useless to IDEs because you only get the headers for libraries.

And with the 'observe' mode you can turn them on in production code right away and collect data without a failed assert terminating.

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You should check out the Racket programming language. They actually don’t have types at all in their documentation, they only have preconditions and postconditions which are very helpful in telling you if a function expects non-negative integers or something.
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In my C compiler rcc I throw compile-time errors of course. Not a full SMT solver like z3, just a self written solver, but it works fine and fast enough. Runtime errors are just glorified asserts, lame.
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Preconditions cannot be checked at compile time in all cases.
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they are literally meant to be better asserts, that can be shown on a function declaration.
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Well, except for the fact that asserts can be used during debugging to do input validation while these shouldn't be used for that. They also introduced `contract_assert` which seems to have no benefit over assert other than it's more likely to not be disabled.
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Asserts also shouldn't be used for input validation.

If during debugging you are peppering asserts that restate things that per the API contract should already be true, but you want to make extra sure your bug isn't caused by something slipping through the cracks: that's what what contracts are for.

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nah contract_assert has entirely different semantics than normal asserts.

It includes checkpoint semantics (something that is part of contracts in general) as well as processing through the contract violation handlers.

Functionally contract_assert should eliminate the need to use assert at all and is an over all substantial UX improvement.

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You need to study Bertrand Meyer's "Design by Contract" and "Applying Design by Contract" papers - https://news.ycombinator.com/item?id=48358691

There are also ways to turn runtime contract checks into static verification checks. See my other comment for details/links - https://news.ycombinator.com/item?id=50108112

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If someone wants contracts in C++, why not just use Eiffel?
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Because then they wouldn't have contracts in C++.
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If someone wants contracts in C++, now they can just keep using C++. Which is good, because a lot of people and projects are stuck with C++, so the actual question is merely: can you have contracts in your project or can’t you?
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I used to be a big fan of contracts, and even implemented it in the Zortech C++ compiler back in the 90's:

https://www.digitalmars.com/ctg/contract.html

I implemented it in D as well. But, it just turned out to not be very useful.

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This reminds me the "Design by Contract" concept from Eiffel programming language:

https://en.wikipedia.org/wiki/Design_by_contract

https://www.eiffel.com/values/design-by-contract/introductio...

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If you enjoy this style of programming, I wrote a bit on why contracts and capabilities (ie "allocates memory", "performs i/o") are going to become essential for LLM generated code:

https://gavinray97.github.io/blog/design-by-contract-and-eff...

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An alternative is to write data abstractions (encapsulation, abstract data types, etc. LLM really avoid those).
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First thing that popped into my mind as well I read the entire book on this and I really enjoy the philosophy
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Unless you are doing trivial boolean comparisons, I always prefer a custom assert function that will also print a useful error message. Just telling me "Assertion failed: index < container.size()" isn't very helpful. What were the values compared?

Instead, my custom asset function (in C) looks like this:

    > void AssertWF(bool assertResult, char *format, ...)
Example:

    > AssertF(index < container.size(), "index:%d < container.size():%d", index, container.size());
If the first parameter is false, a detailed error message is printed:

    > fputs("Assert failed: ", stderr);
    > vfwprintf(stderr, format, ...);
    > abort();
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Random tidbit: I wrote a GCC compiler plugin years ago to add Contracts to C/C++ while waiting for this to make it into the standard

https://gavinray97.github.io/blog/adding-invariant-to-cpp-de...

The post turned out to be more useful for an intro to writing GCC plugins than anything, but at least I had fun

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Maybe just me, but huge complicated languages like C++ seem as unappealing as ever.

If I’m going to write code by hand, the requirement for a beautiful pleasant language is bigger than ever.

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Rust is quite complicated but people like it a lot. Python too in a way - it's quite large and complicated but it exposes the complexity in a very gradual way and you can ignore so much of the language and still get things done.

I agree with you about simple languages though. I really like Go - the "there should be only one way to do things" from the Zen of Python actually applies to Go in a way that it doesn't apply to Python at all.

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Languages like Go, is how you end up with what appears simple on the surface, while in reality is full of gotchas and boilerplate for what complex languages support out of the box.

That is how you get double nils, exception handling that pretends not to be one, url based imports that requires source code and rewrites when the host changes, generators by code patterns, generics that miss some language constructs,....

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None of those are real problems in reality, I don't think Go has more gotchas than other languages.
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Written a few hundred kloc of go and I'd never heard of double nil. Turns out it's nasty.

    var i interface{} // (Type: nil, Value: nil) -> i == nil is TRUE
    var p *int = nil  // p is nil
    i = p             // (Type: *int, Value: nil) -> i == nil is FALSE!
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While this behavior can be counterintuitive, it's easy to understand once you have the right mental model of interface values. A nil interface is an empty interface. Once p is assigned to i, then i is no longer empty: it holds a nil pointer to an int. Whether the interface is empty or not is one question, answered by comparing it against nil. Whether the value the interface holds is a nil value is another question, answered by downcasting and then checking the resulting value.

I don't blame people for being confused by this the first time they encounter it. However, anyone who finds it persistently challenging to understand is not going to have much luck with the subtler language features of C++, Rust, Typescript, etc.

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> url based imports that requires source code and rewrites when the host changes

This is not the case. It can be avoided quite easily with 'replace' directives and/or GOPROXY.

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Yes, I meant that with my mention of rewrites, and it is design wart that such workarounds are required in first place.
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This is just how I've felt writing both Rust and C++. Rust's language complexity often feels like it's there so that I don't have to think about so much complexity when interfacing with the code, whereas C++'s language complexity introduces footgun after footgun and I have to think very carefully about what everything could possibly do (e.g. if destructors even get run in certain instances when I'd expect them to).
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On the one hand, almost everyone (including C++ fans) agrees that the language is too big. On the other hand, comtracts just formalize an existing and useful concept.
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Profiles should (hopefully) rein this in by getting people to start subsetting language features in their codebases
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Let's see, they are still a bit of a dream regarding what they wish for, and what current static analysers can achieve, especially the lifetime one.
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I was thinking for implementing borrow-checker like rules for C but after I have seen what SMT solver can do I think it is not necessary to constrain the language in this way.
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Exactly. Many years ago people used to use C `struct` for objects but then that was formalized as `class`.
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C++ "class" is the exact same user-defined type as C++ "struct" but with different defaults for privacy.
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But C++ "struct" has many more features than C "struct". Virtual functions aka compiler-generated invisible vtables, constructors (initialization functions) and destructors (automagically called deinitialization functions), the whole templates complex of features...
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Lots of programmers match the right language to the right job, I think the zen of C++ is embracing the ugly as a feature; there are so many subsets of that language you never have to leave it.
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Exactly, you can code like C devs (Petzold used the C subset in his famous Win32 book), go to the extreme of GUI, ORMs, Web frameworks in 1990's, inspired from Smalltalk before Java and .NET took over that role, go crazy with Haskell style programming, or chose somewhere in between.
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I view C++ (and increasingly C# and Java) as a test bed for language features. You throw every possible feature into it and people can then see what makes sense and what doesn't. That allows others to pick features and use them for more opinionated and simpler languages.
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This is a cool way to think about it!
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C++ as a reference language. That’s actually a great concept.

Doesn’t hurt that it has fantastic, minimal, navigable documentation.

You can see the entirety of the language on a single page: https://cppreference.com/

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The article makes no mention of optimisation use cases. In case anyone already knows off the top of their heads and before I start digging for the answer, is part of the intent here for these to inform the optimiser stages, perhaps similarly to what the if (!(some_condition)) { __builtin_unreachable(); } idiom can achieve?
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That is not a primary goal. There was a discussion about "assume" semantics, but that is not one of the standardized contract evaluation semantics.
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Allegedly the pre and post conditions, in varying degrees of certainty according to the evaluation semantics selected, are propagated to the optimization passes of gcc and llvm. However, I haven’t seen any detailed blog posts or summaries of the effectiveness or reliability of this feature. Sorry it’s not a lot of info, but it was what I knew off hand based on previous reading.
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But for the most use you'd specifcially want them used for optimizations when they are NOT being evaluated as that's the build where perf matters.
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...yup, looks like there's no way to get the optimisation benefit in "ignore" mode, which is the only mode that doesn't explicitly compile the runtime checks: https://godbolt.org/z/KTx1Pc3aa compare codegen for test3 (the pattern that would be useful) vs test4 (the best we actually have)
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I don't get the impression that these are meant to influence optimization at all.
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I'm looking forward to seeing where these go in the future. Can solvers prove my code correct (at least in some trivial cases)? What should happen in a unit test (sometimes I want to test that my program handles out of range values, sometimes it is expensive top check and so I put the contract in to avoid the check at runtime...) Can/should the optimizer account for contracts (same question as unit tests).
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See the papers "Soft Contract Verification" and "Soft Contract Verification for Higher-Order Stateful Programs" (Nguyễn et al.) In general, there's a lot of academic work on the topic coming from the Racket community.

In short: yes, some classes of contracts can be statically proven. Not all of them, and it depends on the language's semantics, so it's probably not easy to retrofit into C++. But there's work being done on unifying types and contracts, moving back and forth between static proof and dynamic enforcement, and it's all pretty interesting. Proving contracts statically eliminates runtime overhead; generating contracts from types makes it possible for a gradually typed language to be sound.

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I haven't seen those papers. The general thought seems to be that progress is good enough that a restricted subset of C++ can be proved (which is getting less restricted all the time, though probably never will be everything) and the solvers will be able to detect where they give up: if you want a solver you will have to write the code they can prove and that is an acceptable limitation.

Contracts also allow a solver to say "I can't prove this messy function, but I can at least prove everything around it". Which is to say if we prove the precondition is met, and if we assume the post conditions are met, we can prove everything else despite the messy parts we can't do. This at least lets us know where the messy code is.

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"Verified Design-By-Contract" has been implemented for C/C++ (annotated subset) by David Crocker in his Escher C/C++ Verifier - https://www.eschertech.com/products/ecv.php and https://www.eschertech.com/products/verified_dbc.php

More links in my previous comment chain here - https://news.ycombinator.com/item?id=48544022

The basic idea is that you generate "Verification Conditions"(VCs) by mapping the function onto a Hoare Triple viz. {Pre} Function-Body {Post} and then applying Dijkstra's WP-Calculus mechanically to step backward from the Post to the Pre thus generating a mathematical formula.

The programmer provided contracts are merged into this formula to generate the complete VC which is a logical implication viz; Pre ==> WP(contracts-from-function-body, Post).

This is then handed off to a automated solver which verifies that Post is met when Pre is True in all the paths.

See also, Combining Tests and Proofs with Contracts for Better Software Verification - https://news.ycombinator.com/item?id=50108206

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Where do I put these?

If I put them in the header, I have to include half the world because I can't forward declare `Foo foo` argument if I want to check `foo.size() > 3` or similar in a pre/post-condition. This is a non-starter, keeping headers lean is the only way to not end up with 1 hour compiles.

If I put them in the cpp, they lose their only advantage over asserts - that they also double as documentation in the headers.

Did we add 50 pages to the standard for a slightly fancier assert? I feel like this could've been one builtin and a footnote:

contract_assert(expr) - if expr evaluates to false, the behavior of the program is undefined. Implementations are encouraged to emit a runtime check for this in debug builds, or a compiler error in cases where they can statically determine, that the assert will fail.

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I'm expecting to see talks (and buy books, read blogs...) in 3 years by someone who spent a lot of work adding contracts to a small but significant code base. This is the type of question they will answer.

I think the right answer is in the header, and in turn that means someone needs to answer your objection - how do you avoid long compiler times? I suspect modules is a large part of the answer, which means the guide/talk will also be how to make modules work in the real world. Remember though, that is all guesses I wouldn't be surprised if I'm wrong.

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C++ contracts design is based on an internal Bloomberg framework, see John Lakos recent talks on contracts.
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Hmm, I thought I had watched all his talks on contracts by now, but I must have missed a few (which isn't a surprise - there are a lot of conferences out there that I can't watch them all and get anything done. I end up ignoring a lot of them)
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This was the latest where I saw him mentioning it.

"Our Journey Toward a Fully Backward-Compatible, UB-Safe, ISO C++"

https://youtu.be/whFzmXXhG5g?is=jSOnYkqr5nNULGkY

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Strictly speaking you put them in the header.

The first declaration of a function must include the contract pre/post conditions and follow-up re-declarations of the function must either not include any contract conditions or the same conditions as the initial declaration.

And you can avoid re-including the world because pre/post conditions should be externally visible behavior or call out to functions for pre/post checks on internal behavior.

Essentially you either define them using what you have in scope during the initial declaration or you call out to a function located elsewhere that can have access to more/internal scope and do more complicated checks.

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Since this is for C++26, you use modules.
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I wonder what are the use cases in their mind when designing this. For runtime assertions and documentations, yeah, it would work but it works without contract arguably ok.

For formal verification, the design is way off.

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I am very bullish on constraints based programming like this.

The main problem is code organization and syntax. Tacking stuff like this onto fuction declarations is too basic.

Ideally, I think we need better constructs, e.g. dettached constraints like to the function declaration. You can define constraints separately, in the same namespace or w/e, add notes, comments, etc. and the function declaration can be used with intellisense to jump to the constraint. You could even tag the defintions.

In modern AI-based workflows, the agent can pull up an explanation on the function, and point directly to the constraints, with strong confidence esp. if it's got explicit metadata.

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Take a look at Racket (or Rhombus if allergic to parens). Support for contracts there is stellar and provides everything you mentioned. You can use `define/contract` for inline contracts, or you can attach contracts when exporting names from a module using `contract-out` declaration. Contracts are first-class, can be defined separately and attached wherever you want (importantly, this includes values (structs, classes) as well as functions). There are higher-order contracts that generate new contracts from existing ones. There's support for both static and dynamic metadata for almost all kinds of entities in code (ie. both the syntax and the semantic entity it produces can be annotated with anything). I wouldn't recommend using Racket/Rhombus in production, but it's a great preview of what might become commonplace in a decade or two :)
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I've spent years avoiding lisp, I am not about to break that streak now.

All jokes aside, I genuinely think that non-algol syntax is a non-starter. We're too far along now, that it's easier for these features to come to java/rust/typescript/cpp than it is to switch completely to academic langs that have terrible tooling support.

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What are they even good forbid we can’t validate the input with? A convenient way to write down parameter ranges. Nothing more
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Same uses as assert, but more options for what to do when they fail and you can move them (pre/post at least) into the function declaration so they act as a kind of executable documentation (when you compile the program so that they are executed and not dropped).
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I can see the appeal of having 'code as documentation' in header files, but personally I find any type of runtime asserts to be too heavy handed. Graceful error handling, in my opinion, is always preferable. This type of functionality is what is continuing to drive me away from C++. If your preconditions and postconditions matter, document them in a comment block.
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Graceful handling is a trade off. Sometimes the check is expensive, if everybody normally does it right you don't want to check (particularly in a tight loop), but you don't want to lose this. I work in embedded, in production our CPUs are not powerful enough to risk all those runtime checks, but I want to turn them on when I work on my workstation - in hopes that if there is a problem we catch it.

Contacts are also a guaranteed syntax. Runtime checks provide no way for tools to know if the condition is expected to never happen - this is a bug; vs this is a normal user error we need to check for. A contract means theorem provers can find code paths where a bug could happen - of course we don't have theorem provers for C++, but this is seen as a requirement to get them.

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You can set a "contract evaluation semantic" for contracts. One of them is "observe", which only prints a message on contract violations. With "ignore", nothing at all happens.
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Are there any public examples of contracts in use, or of the Bloomberg library that contracts were based on?
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I thought this is some Hoare-logic things ported to C++, but well it's only stanzarized guard statements.
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Will compilers be able to optimize functions based the assumtions that contracts hold (even if they aren't being checked)?
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As they used to say on slashdot:

From the "C++ design committee was so preoccupied with whether they could, they never stopped to think whether they should" department.

Asserts:

1. You don't like the being conditional on NDEBUG ot aborting the program - roll out your own. Will still be a one-liner.

2. You want them act as documentation of pre-conditions in headers - just add a comment there.

The only somewhat reasonable development here are the post conditions for functions with multiple returns, but post/s are dramatically less common than pre/s, so their utility is also debatable.

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I have seen far too many times when the comment in the implementaiton doesn't match reality to accept pre/post conditions in a comment. I want my contracts someplace where they get evaluated from time to time so that they are fixed when they are wrong.
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No worries, this will probably land in C as well, static_assert was already.
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I dislike this. But honestly, I dislike assert statements. I mainly write code that cannot fail. And if something does go wrong, I must handle that in an appropriate way. Asserts are never the way because they terminate the program.

In strictly my opinion, I don't have a problem with pre/post condition comments in a header. They clearly describe important details. Introducing yet another way to support asserts seems very unnecessary to me, but I guess I'm not obligated to use it either.

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C++ == --D
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id' normally hate this but with agents this is awesome
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An anthropic employee did a talk earlier this year or last and i think it was said that yeah, they eat it up. Tools to find errors because it is visible is great
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