(synthanatomy.com)
You can feel the entitlement across the room from the developer. They seem to be unable to conceive that outside of their bubble there can be a real case of AI spamming that same look and feel, even if they did it by heart.
Looking at his work, it's clearly modelled after Serum (which even the article describes as "a sort of Serum 2 for iOS") so I am not sure why they think this suddenly deserves a white glove service here.
The App Store is also flooded with Synth apps, so regardless of the UI being the trigger here, I would imagine the category itself has been flagged as spammy and now has a higher bar of entry.
If anything I would use this as an opportunity to reskin and try to stand out, they're giving you a blueprint of what will perform better on the algorithm if you avoid that look if you think about it.
Or just try an Alt Store.
My above comment is not an excuse for design spam. The design spam rule is necessary. Your feedback is not.
Synths have never been a high profit business on iOS. And small earners are not a priority for Apple review. There’s a business case for not being bothered with most indie apps.
To suggest there’s categorically no room for innovation or value add with new synth products is just ignorant though.
It's like when the App Store started, someone made a Flashlight App and it was cool. We sure had enough of that by now. Now that AI turned everyone into a maker and the bar is lower in a world of abundance, it's only natural that things shift in terms of expectations for distribution.
This is how new markets take shape too, YouTube became so trash that now platforms such as Nebula came out as a business.
Is “we don’t think there’ll be a market for this” a defensible reason to disqualify an app from the App Store? What’s even your point? You are just looking to be argumentative and pretty clearly have no interest in actually discussing this.
technically, anyone can grab a copy of source, put their phone into developer mode and install the app too.
But- practically, it's hard.
You only get 4 application slots on devices in dev mode for example and I think they also expire.
I tried creating an internal app for my company and was gobsmacked that I didn't have any sane method to distribute it short of taking full ownership of everyones devices via MDM.
You are of course not allowed to publish "internal" apps to Testflight (or the App Store, but that's more obvious).
At least on Android you can make them self updating and not care about rest of the ecosystem
Second, to your point, say we trusted them, it's a chicken or the egg problem. After all the trash entered the space it became flagged and a scale/moderation issue.
The larger problem is the bad actors.
Doesn't apply to alllll apps - but flagging it in case you hadn't recently looked into it.. web apps can do a lot and don't charge 15%.
Not sure if it’s because I have a good track record but I only had been rejected a couple of times and even then I just had to submit a screen recording of me playing with the app to make it pass the review process.
A lot, they _can_ do almost whatever they want with their own AppStore and own business model. Including making good on the anti-trust lawsuit they've got for a decade around the world and let go of their monopoly.
We shouldn't make it sound like they _have to be_ the bad guys. Even from a business standpoint they're slowly losing the grip on their market and getting back some goodwill wouldn't be a bad thing.
Apple has anti-spam app policies that basically limit innovation and competition in certain product categories. An extreme example would be Apple not allowing any more "sleep music apps" b/c there is enough in the store.
An investor actually approached me about buying a couple mobile apps I made b/c they are "aged" and don't need to go through the rigorous first-review approval process
They can absolutely afford to hire more.
They look at margins and they want to optimize them, not use better margins as a reason to pursue smaller margins. Small time indie developers and businesses that earn them less than millions a month in fees are not worth their time. They’re solving this by automating more telemetry, not by hiring more junior and senior reviewers. They don’t want to take a loss on small devs.
Only way they change course is via regulations.
You're not sure what they can do?
1) hire more people 2) let people buy apps from wherever they want.
Only way to get what we want from Apple is regulation.
Hire more reviewers. Apple is making a shitload of money from App Store sales (and of course by scamming its users in many creative ways). They'd better spend it on making developers happier, not on thickening the walls of their garden.
I'm not sure how platforms will handle this honestly. Of course they want to curate a bit and avoid blatant malware/spam, though.
Oh, so they are trying to do a soft bait and switch; where an app developer makes an app, splits its functionality, and sells both on the app store. They hope that someone buys the first app, which is missing basic functionality, not realizing they have to buy a second app to get the additional expected features. Like if you buy a video converter app that doesn't let you convert to an MP4 unless you buy a second "MP4 version" video converter app. Scummy behavior, glad Apple blocked it.
This is absurd.
If people want the editorialized 'safety' of an App Store, they can use it, that's fine, but there's no reason to stop people from buying apps for their phone from wherever they want.
Some of them are good - generally by musicians or sound designers who couldn't code.
Many are utter trash, designed by developers who have barely any musical taste and simply told Claude to make some glitchy reverb pedal or groovebox. They use AI to write the copy for the app store and leave the UI as default (navy with fixed width headers, often looking like more like a spreadsheet than a synth). Sometimes trying to charge as much as $30 for it. It's a scourge but on the upside, most of them have now got their dopamine fix and moved onto something else.
> Every week, nearly 500 dedicated experts around the world review over 130K apps.
And they actually updated that in the middle of last year, it's not just something they forgot it used to say:
> Every week, over 500 dedicated experts around the world review over 100K apps.
I don't disagree with the critique of Apple's policies, but boy this made me roll my eyes.
Then all subsequent ones were rejected "Developer provided test account stopped working"
Logs show that the tester used the "delete my account" function..
As the only customer service available is an uncaring LLM, the only solution that worked was to keep the "Delete my account" button in the app, and make it a NOP on the server side.
"About 80% of the reviewers on my team were former Apple retail employees. Many were Geniuses, the people who fixed your phone at the store. The other 20% came from elsewhere. They came from bartending, tree trimming, and tech."
"When I was there, a new app got about 13 minutes. An update got about 6. Those 13 minutes cover every localization, every screen, and every purchase described above."
This is why app review is a joke, and why the App Store is full of crap and scams.
According to Shoemaker, Steve Jobs demanded that Apple review every app, but Jobs resigned from Apple only 2.5 years after the App Store opened. More than 15 years later, it's clear that the App Store has outgrown the expectations of the dying Jobs.
I suspect that Jobs would have changed and adapted if he had lived, but Tim Cook seemed content to cash in on the easy App Store revenue.