The OP points out the wordyness of Go's error syntax. That's a good point. Rust started with the same problem, and added the "?" syntax, which just does a return with an error value on errors. Most Go error handling is exactly that, written out. Rust lacks a uniform error type. Rust has three main error systems (io::Error, thiserror, and anyhow), which is a pain when you have to pass them upward through a chain of calls.
(There are a number of things which tend to be left out of new languages and are a pain to retrofit, because there will be nearly identical but incompatible versions. Constant types. Boolean types. Error types. Multidimensional array types. Vector and matrix types of size 2, 3, and 4 with their usual operations. If those are not standardized early, programs will spend much time fussing with multiple representations of the same thing. Except for error handling, these issues do not affect web dev much, but they are a huge pain for numerical work, graphics, and modeling, where standard operations are applied to arrays of numbers.)
Go has two main advantages for web services. First, goroutines, as the OP points out. Second, libraries, which the OP doesn't mention much. Go has libraries for most of the things a web service might need, and they are the ones Google uses internally. So they've survived in very heavily used environments. Even the obscure cases are heavily used. This is not true of Rust's crates, which are less mature and often don't have formal QA support.
anyhow explicitly isn't designed for what you are trying to do here. It's designed to be the last link in the chain (and complementary to thiserror, not in competition). If you are using anyhow any deeper than your top-level binary crate, you are likely to be in for an unpleasant time.
Now that we have agentic coding I just write everything in Rust and couldn’t be happier. The struggle with rust was writing it, go was made so it was easy to write for mid level engineers. Now that we have agentic coding I’m not sure Go’s value prop holds up anymore
My rust services have been nothing short of amazing from a performance and reliability perspective
They treat it like it's JavaScript, falling back to using String/&str needlessly instead of making new types. They do ugly `static Mutex<Refcell<` a-la global JS variables for info sharing instead of working out the lifetimes to do it properly. It loves making functions infallible and then panic-ing within them and certainly I wouldn't use them for unsafe at all - they hallucinate safety comments which are in fact, totally unsound.
Of course these are all surmountable with an experienced developer to regularly step in and unfuck the code, but forcing them into 'harder' territory where every problem is not solved by a .clone() and an Arc<Mutex<>> means they will spend minutes 'thinking' about basic lifetime issues until I step in and add the missing `move` in a closure.
"Write an SQL Repository with this interface"
Sweet - no need for SQLc or an ORM
What?
I'm not sold on Rust being a great language to use with AI unless the reason to use it is a lot more than just Rust being fashionable.
The verbose error handling diluting the interesting parts is one thing, but the main issue is the weak type system. Having to read the callee's code to check if it deviates from `res xor err`, or if it mutates its arguments. Figuring out which interface that `func (o *Obj) ()` is implementing, if any. Dealing with documentation that is a wall of 100 disappointing oneliners all repeating the function name.
Rust is information-dense and takes longer to master, but it's not inherently cryptic, there's a finite amount of things to know. Memory management sometimes take a bit of thought to write, but it's straightforward to review, you can trust it's correct if it compiles, you just keep an eye out for optimizations.
In my opinion these problems originate in architectural style. Much of the open source written today is designed to impress the audience instead of focusing on the problem.
Compared to Rust, Go as a language requires a lot more effort to review. You have to be on the lookout for basic gotchas like not checking if a pointer is nil, placing `defer` in the wrong place, using a result when err isn't nil, and so on. Plus, diffs are messier because unused variables are a compilation error, and _, err := can change into _, err = solely due to new lines above.
Absolutely insane syntax choice in a language where everything returns 2 values. At least do var:, err: =
If the LLM gives you safe code you know there are entire classes of things you don't have to review for.
That said, I agree with you. My experience is that LLMs are great if you are highly competent in the domain in which you let them work. And it's probably easier to be competent in Go than in Rust.
Aah, I am sure the chickens of vibe coded origin, will never come to roost.
The usual reaction or opinion from e.g. good C++ programmers switching to Rust is that the added guardrails and expressivity are great and make things easier.
Go is too verbose and the type system isn't expressive enough. Rust code is littered with little memory management details and it requires tons of third party libraries.
I think coding agents will eventually be able to get the low level details right on their own. Reviewers should be able to focus on architecture, design and logic mistakes.
I also think we need a high level formal specification language to tell agents what we expect them to do.
Let’s make that specification Turing complete while at it.
Jokes aside, IMO it will be a good natural progression. Specify the problem statement in LLM specification, generate the code in Go/Rust whatever is the language of your choice and review the generated code to make sure it adheres to the architecture/design principles that you have set.
It doesn't have to be a new language. I'm sure some existing language can be used to create a DSL that serves this purpose.
It can obviously never be complete. Some parts of the spec will always have to be natural language if we want to make the best use of LLMs.
If only there was an entire class of well-studied languages which don't have any such ambiguity. They'd be perfect for programming LLMs! We could call them "programming languages" perhaps.
For me, one of the bigger complaints is that Rust isn't pedantic enough. Panic free Rust isn't taken seriously enough as an idea.
I wish it would catch even more things, since it works so well.
you need to know the conventions to spot what's not there (did you miss the error handling? or the magic comment for the whatever codegen serializer? c'est la vie!)
edit: just a few comments below an even better description of what I'm trying to convey: https://news.ycombinator.com/item?id=48264853
The magic comment stuff is very much “do it once” and it’s done (for example if using go generate).
In practice, anything that makes it easier for humans to program also makes it easier for LLMs to program.
You also wont typically learn that the LLM is close to the limits of understanding your code base until after it has blown past it's own capabilities, leaving you with a mountain of code that you are not skilled enough to fix.
Java, C# are good choices as they tend to enforce a certain structure. Go, good because it's very readable even if you dont know the language.
C++, Rust are poor choices unless you are already a senior in that language.
I don't think the value prop has changed at all there. One day the AI gravy train will stop and people who used AI to punch above their weight will no longer be able to debug the stuff they built unless they put in the hard work of learning the language.
Nothing to worry about with Go in that respect because of how much it's been designed to be simple. Even the annoying err/nil checks you need to do all the time are in service of that simplicity. It gets old fast but it leaves nothing to the imagination.
Agents seem to have a better time with Go. Humans need to review the agents outputs and in general they have an easier time to do it with Go.
Rust has practically one error, it's the Error trait. The things you've listed are some common ways to use it, but you're entirely fine with just Box<dyn Error> (which is basically what anyhow::Error is) and similar.
An easy rule before you make a knowledge based choice is Thiserror for libraries, helping you create the standard library error types and Anyhow for applications, easy strings you bubble up.
Or just go with anyhow until you find a need for something else.
* Someone tells me to use enums for errors, in a comment like yours
* I try writing the enums by hand, implementing the error trait
* I realize that in order to use the ? operator I need to implement From on my errors (I’ve read so many comments about how awfully verbose Go errors are, so I assume I’m supposed to use ? in Rust). There are also some other traits IIRC but I’ve forgotten them.
* I realize that this is pretty tedious, manual work, so someone points me to thiserr or similar
* Now I’m debugging macro expansion errors and spending approximately the same amount of time
* I ask around and someone tells me not to bother with thiserr and to just write the boilerplate myself or else to use anyhow or boxed errors everywhere
* I try using boxed errors everywhere, which works, but now I have all of these allocations which feels like I’m doing something that will bite me later. Oh well, but now I need to annotate my errors so I can figure out what is actually happening. I guess I should use anyhow for this?
* Anyhow mostly works but this is approximately as verbose as the Go error handling that I’m told is Very Bad, and when I ask for code review most Rust people are telling me not to use anyhow because errors should be enums, at least in the API surface
I’m sure I’m doing it wrong, but as with many things in Rust, the Right Way is so rarely clear and every other Rust person gives different advice about how to solve my problem and the only thing they seem to agree on is that Rust has an easy solution and that I’m following the wrong advice. (Similarly when I had lifetime problems and half the community told me to just use clone and Rc everywhere until I had performance problems, so instead I just had different static analysis problems).
I don’t love Go’s error handling. It feels like there has to be something better than its runtime-typing. But it largely gets out of the way—creating an error is just implementing the Error method, and if you need a concrete type you use Is/As/AsType. Wrapping is fmt.Errorf. All of this is built into the stdlib and used pretty ubiquitously across the ecosystem—I don’t run into “this dependency uses a different error framework”. Error handling is marginally more verbose than with Rust if you are actually attaching context in both, and neither solves the problem of which call frame attaches the context about specific function parameters (e.g., which level of error context specifies that the function was called with path “/foo/bar.baz”). It’s terrible, but it works—feels like the least bad thing until the Rust community can arrive at some consensus and document it in The Book. Or maybe I just need to try again in the LLM era?
Common in HTTP land. The HTTP system returns a different error type than the network I/O system, but they can be sorted out.[1]
[1] https://github.com/John-Nagle/maptools/blob/main/rust/src/co...
1. thiserror just does codegen of the "standard" enum things people do. if you find debugging thiserror difficult, just write out the enums manually. sure it's uglier, but (roughly) equivalent. so its preferable as synctatic sugar for enums, but doesn't have any technical benefits (in the same way that syntatic sugar never really does).
2. for boxed errors, you only get allocations on your error path. Hopefully this is a cold path so it shouldn't matter.
There is a general theme behind rust error handling though which it can be good to internalize. In particular, the more details of your errors you encode in the type system, the more powerful things are. Any error type could just be
pub struct MyError(String)
the issue is that this gives very little information to a caller on what to do with your error. If you have no callers (e.g. are making a binary) it's fine, and (roughly) what `anyhow` does.
That all being said, when designing errors a natural question to ask is "can my caller do anything meaningful with this error"? For example, in Rust stdlib, `Vec::push` can allocate. This allocation can fail, which panics. "Proper" error handling would use the fallible allocation API, and propagating an OOM error or whatever through results. For most applications, this is not an error that is worth investing that much time into guarding against, so using the (potentially panicing) `Vector::push` makes things easier.
You can take this same perspective in other settings as well, in particular separating out errors into
1. structured data, that a caller should be able to extract/process to handle the error, and 2. unstructured data, that is more used for logging, and you expect the caller to pass up the call stack without inspecting themself.
Handling both types of these errors with `thiserror` can be tedious for little benefit. I've found it useful to instead solely use `thiserror` for category 1, and category 2 does other things. This could be using `.expect(...)`. There are some crates that make this nicer (e.g. `error_stack`). But the point is that it can significantly clean things up if you only encode in your error enums failures that you expect someone to handle, rather than just e.g. log.
This does somewhat validate your point that the "right way" I've been experimenting with (and mentioned above) is not just "use this-error".
Also: a big issue with `thiserror` is the tedium of handling the large error enums (or giving up on using it "properly" and shoving together multiple error variants in some unstructured error type). that is somewhat better in the LLM era, as you can have the LLM handle the tedium.
(there's a lot of this in Scala too, because of the various monads/containers, eg. the built-in Future, and then Scalaz.IO, FS2, Cats, ZIO, etc...)
regarding lifetime and performance problems, the best practice seems to design the rough scaffolding of the program first, with the structs, so the who owns whom can be figured out. but this is far from trivial. Rust is very good at forcing developers to stare at these problems, but solving them requires practice and patience.
for me the tech toolbox that makes sense is TS by default (because of the super convenient type system and tooling), and Rust when the circumstances really justify it (latency, throughput, scalability, cost effectiveness, or a need for a single native executable [though nowadays this is also pretty simple with Deno], or more safety/control [no GC])
The example on the docs page is quite clear:
https://docs.rs/thiserror/latest/thiserror/#example
Including all kinds of errors: Strings, tagged unions and automatically converting from std::io::Error with added context.
That one page document is the entire documentation for the thiserror crate.
> Now I’m debugging macro expansion errors and spending approximately the same amount of time
This never happens once you've learned the language a bit more. Anyhow and thiserror are a cinch.
> I realize that this is pretty tedious, manual work, so someone points me to thiserr or similar
Claude writes Rust so effectively. It can do all of this for you now. It's effortless. In fact, I don't see any reason to use any other language unless I'm targeting web or some specific platform, or dealing with legacy code. Rust is now the best tool for most problems.
> Similarly when I had lifetime problems and half the community told me to just use clone and Rc everywhere until I had performance problems, so instead I just had different static analysis problems
Do this for a month, then it'll click and be second nature. Also Claude will make quick work of it now.
> feels like the least bad thing until the Rust community can arrive at some consensus and document it in The Book
It's difficult because it's so different. But once you get used to it, you'll realize it's the best approach we have right now.
> Or maybe I just need to try again in the LLM era?
Seriously this. You'll be writing Rust code as quickly as you would Python code. It'll be high quality. And the type system will mean that Claude emits better code on average. You'll pick it up quickly.
> And the type system will mean that Claude emits better code on average.
I’m curious if this is true. I believe that it emits better code than with a dynamically typed language, but as with people I don’t know that the sweet spot is at the extreme. Or maybe it is at the extreme when the context is small but as the context grows perhaps code quality suffers as it has more constraints to balance?
I'm so sorry for this btw.
The problems are trivial once you've used Rust for n hours, for some value n. It's just that these folks forgot the learning and headache they went through.
You're going to build that same recognition and familiarity using Claude over time. It'll seep in pretty quick, I'd imagine.
> I’m curious if this is true.
Being forced to emit an Option<T> or Result<T,E> and then having to actually use syntax to get at the goods forces the code to deal with errors the appropriate way, clearly, idiomatically, and typically in a good flow that is amenable to readability and easy refactoring. Other languages without Option, Result, and sum types baked into the language so fundamentally do not have this advantage.
I feel it every time I have to work in a TypeScript codebase, for instance. It's a strongly typed language, and can emulate sum types via discriminated unions. But that doesn't convey the same advantages because it doesn't enforce anything. It's far too lose to have the same advantages Rust has.
I think you'll feel the same way as you use the language more and more.
You'd describe it as a tagged union in some languages. So when you say you'd return an error with extra information, what that information is is associated with the specific variant of the enum.
Using yuriks AllocError as an example, if the error is SizeTooLarge, it has the size field. Other errors may have no additional data, others may have different data.
When you return an error from your allocating function, it's a known size, the size of the largest enum variant + the discriminant (tag).
enum AllocError {
SizeTooLarge { size: usize },
// etc.
}
This enum has a known size and doesn't require any dynamic allocations. enum MyApiBindingCrateError {
// You didn't provide an
// API key. Maybe we should
// design our interface to
// make this impossible
ApiKeyMissing,
// Client was unauthorized
// to make this request
AuthorizationError,
// The entity you requested
// did not exist (404'd)
NotFoundError,
// You're sending too many
// requests to the server
TooManyRequests,
// That specific error with
// the API
// Maybe users can't delete
// folders until they're empty
// Whatever
SpecificApiIssue1,
// Some other specific error
// with the API
SpecificApiError2,
// Server didn't respond the
// way we expected.
// Here's what it told us
UnexpectedHttpResponse {
// HTTP status code
status_code: StatusCode,
// If it had a
// string-encoded body
body: Option<String>,
},
// Unhandled Issue with IO
IoError(io::Error),
// Unhandled Issue with
// request library
ReqwestError(reqwest::Error),
}
The beauty with Rust is that you can create really detailed concrete errors at the crate level. Your callers will know exactly what the actual error states are.Your application can be a little less structured if you want. Though with LLMs, I'm using anyhow and thiserror a lot less.
but for most libraries I on allocation failure I don't expect any fancy logging system. maybe even panic is fine.
Stack traces are only useful for errors that indicate a bug in the program, i.e. something a programmers has to respond to. It's not useful for the vast class of bugs that are a result of wrong input, wrong external state, or infrastructure issues.
Rust projects tend to favor panicking over error handling for programmer bugs (which does indeed give you a stack trace depending on environment variables), or even better encoding the invariants in the type system, but there are cases where an error coming from a library are truly, actually unexpected, so both `anyhow` and `thiserror` do provide support for attaching a stack trace in those situations.
You can't have a stack trace on an error in the error path that failed to allocate. If you have a "jumbo sized" error and the error fails to allocate, it won't get reported. The only reporting you will get is that the error failed to allocate and this new allocation error overrides the error that failed to allocate.
If you need to handle an allocation error in the error path, then the error reporting path must abort, which means that the allocation error must be bubbled up.
There is no real solution to an allocation error inside the error path. Even if you preallocate an arena for errors, the error might be large enough that it won't fit inside the arena.
Hence the best thing you can do from that point onwards is to have an error enum with an AllocError variant that doesn't allocate. Said error won't contain any information beyond line numbers of the allocation error since you just don't have the space for it.
In the end you will basically end up with panic free code, but the error still bubbles up like regular unwinding.
So yeah you can do it, and I will do it in the future, but I personally think that the people who think this is some huge deal breaker don't understand the problem in the first place.
The minus side of Go is too simplistic GC. When latency spikes hit, there are little options to address them besides painful rewrite.
For the original issue of GC pauses, a narrow change is to move problem data to non-pointer-carrying types, or the bigger hammer of manually managed slices of those types. The second helps with fragmentation too. Some workloads can be split into multiple processes as a direct way to have smaller heaps. If none of those options are enough then off-heap storage lets you do whatever you want.
I do have some complaints about Go, but one of the big ones has been fixed since I last wrote much Go code and it seems like a fine choice for a lot of applications.
Interestingly, Rust has quite good failed compilation speed. That's almost good enough. The usual Rust experience is that it's hard to get things to compile, and then they work the first time.
To other people's usage patterns though, I imagine the group of people who don't do much with the type system rely more on running a built binary to see if it worked, which means they'll pay the full compile/link time cost more often.
Or having Cranelift as default backend.
https://uptrace.dev/blog/golang-memory-arena
These are all tools. Java used to have this all the time, and we (ex-java programmer) had ways around this until the JVM improved.
There are some fine points to the O(heap size), for example it's clearly unnecessary for the GC to scan objects that do not themselves contain pointers, and work is somewhat proportional to the total number of objects. Combining numerous small objects into manually managed slices, coming up with ways to make the most numerous items pointer-free, etc.
I learned a bit about this when an analytics workload I had ended up with unacceptable pauses (I think over 1 second), Go's GC is more sophisticated now but I think in any GC runtime you have the same considerations to some degree. Some of the best writing at the time was by Gil Tene, one of the principal authors of the C4 concurrent collector at Azul Systems, starting point here:
https://groups.google.com/g/golang-dev/c/GvA0DaCI2BU/m/SmEel...
Yes but Rust has a lot more availability of libraries to do stuff as a result. Want to do anything ML or scientific? You at least have a route in Rust where you don’t with Go.
As for availability if CGO is ok, then calling C or C++ code from Go is not that hard. Also, there is always an option to just start C++ process if extra data copies are OK.
There are various libraries people use for auth, etc. But rolling your own isn't hard - Go has (e.g.) bcrypt in the standard library, so most of the heavy lifting is already done, you can write a solid auth implementation in <50 lines of code using that.
Generally Go prefers libraries to frameworks. Wrap the hard bits up into a library that can then be used widely in any implementation, rather than rolling it into a one-size-fits-all implementation that doesn't really suit anyone properly.
“we” are all different and i can tell you from experience that there are also many people and teams who use go and prefer ORMs and frameworks and do not build everything from scratch …
This is typical Go culture. If it is not readily available in the language or the standard library, it's evil. It's an easy cop out to explain away the gaps in the ecosystem.
Not long ago, the Go team was saying that generics are evil for that very same reason.
My GitHub is dominated by rust projects, and I think it's the nicest overall language. But not nice enough to write bespoke solutions for problems that have had robust solutions since before I started programming! There is a basic set of functionality most web apps use, and that hasn't changed in a decade+; I don't want to re-write my own version of this, nor fight compatibility problems from (comparatively) poorly-integrated and documented libs.
I am trying to make good decisions, and am weighing "This long-standing solution does everything I need, and is easy to use and well-documented etc" vs "People on the internet are telling me I don't need it, or I can use X rust lib instead". It feels like the "We have McDonald's at home" meme.
I think few people would want to use an ORM for the stuff you use Go for, but there are things like SQLC which can generate a lot of your "dynamic DB magic" without actually being a real dependency. You can set SQLC up to run in a container in a completely isolated environment, and then use the output, but you can frankly also just maintain the SQL which frankly isn't that different than using an ORM once you've set up the automation with ridicilously strict policies.
We use Go for some of our more vital backend parts. We mainly use Python for entirely different reasons, but since we're an energy company it's nice to have a standard library that can do everything without any sort of external dependencies. It's not because we have some sort of "not invented here" fetish, it's because we have to write and maintain a literal fuckton of complaince documents for every external dependency we use and it's already a full time job for just for Python in our information security department.
It's just a different philosophy, but it's really not unlike Rails users importing Devise or Sideqik or RSpec.
lmao, basically, yes. except when you bring this up ppl think it's not a big deal / a means for self-expression. having to sort through which libraries you prefer to glue together is a kind of freedom, if you squint hard enough.
pub async fn dataset_stats_handler(
Path(dataset_id): Path<String>,
Query(verbose): Query<bool>,
) -> impl IntoResponse {
...
}
With a route like: .route("/datasets/{dataset_id}/stats", get(dataset_stats_handler))
…the "dataset_id" path variable is parsed straight into the dataset_id arg, and a query string "verbose" is parsed into a boolean. Super convenient compared to Go, and you type validation along with it.Many other things to like: The absence of context.Context, the fact that handlers can just return the response data, etc.
What I don't like: Async.
type DatasetStatsQuery struct {
Verbose bool `form:"verbose"`
}
func DatasetStatsHandler(c *gin.Context) {
datasetID := c.Param("dataset_id")
var query DatasetStatsQuery
if err := c.ShouldBindQuery(&query); err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
return
}
// query.Verbose == bool
}}
This is actually a great example - what happens in that Rust version when the input parsing fails? Go makes it explicit.I would assume Axum returns a bad request error for you when query parsing fails, but if you do want more control over how the error is handled, you can change the parameter type to Result<Query<bool>, QueryRejection>, and the type system itself documents precisely what errors you can match against.[0]
[0]: https://docs.rs/axum/latest/axum/extract/rejection/enum.Quer...
func Login(req LoginRequest, cookies Cookies, db *sql.DB) (LoginResponse, error) {
...
}
router.HandleFunc("POST /signup", fw.Wrap(Login))
It's just a wrapper.It also serializes/deserializes responses and handles both JSON and templates.
db is just a singleton-lifetime dependency, we often also have ctx, http.Request, http.Response, Cookie, which are request-time lifetimes.
I thought about open-sourcing it but most Golang developers seem to hate it with a passion, so I just gave up, haha.
“Anyhow” just allows you to conveniently say “some Error” if you don’t care to write out an API contract specifying types of errors your function might spit out.
If I care about the specific variants of error that a function can return, so I can do different things depending on what kind of error occurred, I'll read the docs and match. That's not really a "framework" thing; that's just a basic thing that anyone has to do in any language in order to consume an API. If I need to propagate the error, I'll do so (either directly, or by wrapping it in a variant of my own error type). I don't see how any of this is "framework"-y.
A crate's decision to use thiserror (or not) does not matter to me. If a crate exposes `anyhow::Error`, that's a lazy choice and bad API design, but still "works" and I generally don't need to care about it.
Or is there something else you meant when you said "error frameworks"?
Writing primarily applications, I couldn't tell you what error handling frameworks my dependencies are using: I literally don't know, and haven't needed to know in order to display, fail, or succeed.
EDIT to add: I use anyhow for this, so I should also add "add context to an error when I fall" to the list of things I do.
I am on team Io Error [on std rust]", somewhat arbitrarily. If I call a lib that is on Team Anyhow, or Team Custom Error Enum, I will have to do some (Straightfoward, but a little clumsy) conversions if I want ? to work. This is complicated by being able to impl From<ErrorType1> for ErrorType2 only in one direction if you don't control the other crate. (due to the orphan rule)
EDIT: Which I assume all my dependencies have done, given that anyhow is able to consume all of them.
I specifically called out writing applications as my use case: my only objection to tptacek's note is the somewhat universal "in practice". The burden for designing errors for a library that others will use is higher, but that's far from the default/universal experience.
Many more people are going to consume libraries & not produce any of their own, and I think my experience is representative there.
I mean the error is supposed to be tailored to the audience - I guess what you are saying is that you handle the error by saying "I called foo with X, Y, Z, and got this error back" in the logs - which your caller then also does - producing a log message of
ERROR: I called Foo with X Y and Z and got error: Die MF die
followed by
ERROR: I called Bar with X Y Z and a and got error: ERROR: I called Foo with X Y and Z and got error: Die MF die mf (still fool)
And so on and so forth.
If the counter is - don't log, that's fine, but you have to know where in the call graph that error state was reported to the logs
I haven't found any satisfying solution to it all; collecting information for logging vs information that a caller would want... I've been meaning to investigate tracing_error to see if it brings it all together.
edit: I've just finished debugging a multi system chain - FE -> SNS -> SQS -> Lambda -> DynamoDB -> Lambda -> Webhook -> My poor code
My code has multiple layers - and I was trying to find where in the very long chain of calls the data was being mangled
It turned out that there was an unlogged error, which was mismanaged by a caller - there's no shade here - the caller was handling the error how it was designed to, but by not logging that there was an error - it took a minute to understand.
Though go certainly did a much better job than rust on the standard library front.
People always tout this as a huge reason for not wanting a too big std in Rust (or "too useful" either), but IMHO that's just talking about reaching theoretical optimals, while leaving the community for years without good guidance via providing a opinionated practical and pragmatic way of doing things. Which I find to be a very unhelpful stance for a tool such as a programming language.
If a design of some std package didn't pass the test of time, and a new iteration would be beneficial, the language can leave its original API version right there, and evolve with a v2, with an improved and better thought out API after learning from the mistakes of v1.
Prime example: "hey we found that math/rand had some flaws, so here is math/rand/v2". A practical solution, and zero dramas as a result of having rand be part of std.
I definitely don't think stdlibs should be changed often, but it seems fairly damaging to a language when things may be added to a stdlib but never removed, no matter how broken or misconceived (see C++).
Rust is a great language, but the poor stdlib + overreliance on crates + explosion of unvetted transient dependencies makes it a hard sell for a lot of projects.
Having too much external code, like npm or rust crates, seems like a nightmare for me.
The language design makes sense in the context of Oberon (1987), and Limbo (1995).
Now when there are so many options finally building on top of Standard ML, and Lisp heritage, having to settle with Go feels like a downgrade.
I code since 1986, if I wanted if boilerplate error handling, or having cost as the only mechanism to declare constant values, there have been plenty of options.
in rust say a function returns Result<T, E> so either the we get a result all an error how is that different from (int, err) in go?
do you not still need to handle the error?
in go you just return the error up to whatever the top caller is.
Missing error handling is checked at compile-time in Rust (lint-time in Go), and can be enabled for any struct or function (https://doc.rust-lang.org/reference/attributes/diagnostics.h...), not just `Result<T,E>`.
Returning an error to the caller in Rust can be done with a single character.
At this point, I can't imagine a scenario not to use Rust for writing a web API.
Not quite true. The unifying error trait is std::error::Error.
> pain when you have to pass them upward through a chain of calls
Kind of? You just make an enum with the various variants that need to be passed through and use the #[from] macro to generate the conversion code automatically.
It’s more characters than eg. A union type in Python or TypeScript, but it’s not much more.
Plus, it makes you think about your error design, which is important!
But personally, I don’t mind Go at all. I’ve even begun to prefer it for some things. That may be Stockholm syndrome, though.
The entire point in Rust is that you wrap Error impls with other Error impls, or translate one impl into another using a match. I've found this is far more flexible and verifiable than most other languages, because if you craft your error types with enough rigor, you can basically have a complete semantic backtrace without the overhead of a real backtrace.
I use thiserror a lot to help with my impls. Notably, all it does is impl Display and Error. It's not a specific other paradigm because it basically compiles out, it's just a macro.
Anyhow is perhaps the closest one to another paradigm because it allows you to discard typed information in favor of just the string messages, but it still integrates well with Errors (and is one).
It's easy to write code that trivially eats memory. Plus any resources spent on it, are resources not spent on other cloud provider things.
Now there is a cult of rewriting everything in Rust. System level software? Yes. Web? I prefer not to.
Generally speaking there has to be a mechanism for optional handling of return values, in Go you can ignore everything (ew), you can use placeholders `_`, or you can explicitly handle things - my preference.
If you say "Well in C you have to handle the returns - I am not across C enough to comment, but I will ask you - Does C actually force you, or does it allow you to say "ok I will put some variables in to catch the returns, but I will never actually use those variables" - because that's very much the same as Go with the placeholder approach
edit: I am told the following is possible in C
trySomething(); // Assumes that the author of trySomething has not annotated the function as a `nodiscard`
(void)trySomething(); // Casts the return(s) to void, telling the compiler to ignore the non-handling
int dummy = trySomething(); // assign to a variable that's never used again
I welcome correction
Ultimately, if you have to ask, the Rust vs. Go consideration boils down almost completely to "do you want a managed runtime or not". A generation of Rust programmers has convinced itself that "managed runtime" is bad, that not having one is an important feature. But that's obviously false: there are more programming domains where you want a managed runtime than ones where you don't.
That's not an argument for defaulting to Go in all those cases! There are plenty of subjective reasons to prefer Rust. I miss `match` when I write Go (I do not miss tokio and async Rust, though). They're both perfectly legitimate choices in virtually any case where you don't have to distort the problem space to fit them in (ie: trying to write a Go LKM would be a weird move).
The Rust vs. Go slapfight is a weird and cringe backwater of our field. Huge portions of the industry are happily building entire systems in Python or Node, and smirking at the weirdos arguing over which statically typed compiled language to use. Python vs. (Rust|Go) is a real question. Rust vs. Go isn't.
5% who write tools or other "infra" layer for the other 95% to work on top of maybe need that level of control over memory. It doesn't make any sense to me to sign up for that complexity unless you really really need it.
https://rust-unofficial.github.io/too-many-lists/
I'm not saying Rust is worse than Go. It obviously isn't. But this argument that Rust's memory management isn't more cognitively demanding than Go's memory management --- that isn't true.
The better example actually comes from the article: returning a struct and an iterator over that struct isn't possible in rust. Heck, initializing a struct to return an iterator might lead to issues. Most people will encounter this before needing a linked list and the lesson it teaches will help out with the linked list.
An ordinary race condition would be e.g. you put the cat out of the front door, then you walk to the kitchen and close that door - well, the cat might race around the outside of the house and get in first. Our world has race conditions, Rust doesn't solve them, take appropriate care.
A data race is much stranger, it's caused by a difference between how humans think about programming ("Sequential consistency" ie time's arrow X causes Y, therefore Y happens after X) and how the machine works (a modern multi-core computer does not exhibit this consistency) maybe you and your house mate both pick up the cat and she tries to put it out the kitchen door, you try to put it out the front door, this seems to work fine mostly but then on Tuesday the cat explodes, everything is covered in cat fur, messy. Rust actually has a whole layer of extra stuff beyond the aliasing-XOR-mutability to prevent this mistake because humans struggle to reason properly about software which loses sequential consistency so it almost doesn't matter what it "means" if this is lost.
Of course I mean data race, most people in such a thread will implicitly understand that is the race meant. Nobody building a webshop with limited supplies wants to prevent "first come first served", it barely makes sense to think about preventing that kind of race
Data races have obvious real world analogues, they are just so obvious people naturally synchronize. You can look over someone's shoulder while they update a paper master copy and observe data tearing as they erase a field and start writing in another value while that is inconsistent with the rest of the form. It is easy to see that data is being modified and wait until the writer is complete instead of memorizing a partial update and walking away to make decisions on the basis of the incomplete information. A good mutex/rwlock is like having a private separate room to go into to make the update so that no overeager person can even observe the partial update (some languages have non callback style mutexes so there the mutex/lock is the analogue of the visual cue that someone is performing the update). I don't find this at all strange to consider. In a concurrent system it is just all too easy to forget that there are other threads (analogue of people) reading/modifying at the same time. So rust makes that manifest through the borrow checker and it becomes obvious.
Rust prevents more than just data races. Even in single threaded code, if you have a reference to a struct (without explicitly choosing interior mutability), you are guaranteed that its value has not changed since the last time you read it, despite other parts of the code having a reference to it. You don't need to make defensive copies. Some people may find this useful, but generally it won't be enough to convince someone to drop their current language in favor of rust. This transfers into multi-threaded code as well: only a single thread can make modifications to a struct through a reference xor as many threads as you want can read from the struct with references. You can easily write go/java/python programs that have these features and so don't feature data races, but they are difficult to reason about: how do you know that there is only a single reference featuring mutation or many threads only reading? The answer requires non-local knowledge which is difficult to reason about and this is enough for some people to consider rust where the answer is local (defined by the variable).
It's not far from true. The fights you get into with the borrow checker can be legendary, but lifetimes serve more as gentle reminders. If you get stuck, you can always just use Rc, which is pretty close to opt-in GC. But it's rare to have to resort to Rc, because ownership is just not that much of a problem. In fact, I very rarely use Box either. All heap memory allocation is done by containers, not manually by me. I guess the main friction point for lifetimes is Rust's closures and async, but if you avoid them life is pretty simple.
In return for wearing this almost not a problem, you almost don't have to think about releasing a whole pile of other things - like closing files, sockets, and locks. They are guaranteed to be released by the same mechanism.
On balance, I would not be surprised if the cognitive balance tips Rust's way once you allow for the fact that Rust's memory management also gives you robust resource management for free.
So the linked list is a thing Go doesn't have at all, in Go the equivalent document probably just reminds you of Go's rule "Don't be clever". Thanks Go, I'll keep it in mind.
Generally the argument is that non-GC languages require you to worry about memory management because of Use-after-free, but of course safe Rust just won't compile if you wrote a typical use-after-free so that's not really extra cognitive demand.
GC’ed languages have memory related challenges too. But it simply isn’t true that these are on the same order of difficulty as the difficulties that do arise in C++.
People believe a lot of weird things about these languages.
such as ... ?
If youre not writing the code yourself and vibing away which I think most people generally are despite the disdain around here then why would you not choose the "more performant language" (I know that isnt necessarily reality but it is a common perception).
Go's managed runtime is less valuable when the LLM is perfectly happy to slap a bunch of stuff together for you to and approximate it and doesn't complain at all when writing async rust despite some of the rough edges.
And as mentioned in other comments, Rust slow compilation can be detrimental to LLMs + fast iteration speed. And it's not just speed, Tauri takes 20GB of disk space to compile. It's bonkers. This is npm/js ecosystem all over again but slower.
Another reason to pick Go if you're leaning on LLMs is the standard library. Often you can do more work with fewer dependencies.
I'd rather leverage world class engineers paid by Google to maintain dependencies for me than try my luck with half a dozen of 0.x crates. Plus stdlib APIs can (and are) versioned just like third party dependencies.
Honestly using Go would have got us to the same point much quicker, with code that is much easier to review.
Go has no mmap(), import a 3rd party dependency for that and you'll get a segfault the very second you do a mistake.
Python has an mmap module which will catch many memory errors and present them as exception rather than causing a CVE.
What Go mmap CVE were you thinking of?
Every time you see "segmentation fault", that right there is a CVE.
Most people are not doing that though. There's probably a good reason, and it applies to other languages too.
With Rust, you'll likely get many compilation errors, but if your syntax is correct, compilation errors will be few, and your code will almost certainly just work.
Rust is so safe that anyone can vibe it without any idea what is going on there. Which is basically what is happening here.
And why rust is more used than go for vibecoding? Mostly because of hype and performance gains which 99.9% of projects do not need.
most software isn't "needed"
Rust had a "vibey" community long before vibecoding. In particular, it's long been fairly non-serious about yolo importing a bunch of crates to solve things (since the standard lib is small) which is kinda the same problem as having all those things just vibecoded. Either way, most projects weren't reading all of that other code!
Some of the problems Rust “solves” are problems you shouldn’t be having in the first place because we mostly write software that doesn’t need direct control over memory. Borrow checking isn’t something you want to have to deal with - it is something you have to accept when you have chosen to manage memory. That choice has a high cost that cost never gets paid off in most projects that could work just as fine with managed memory.
I’m a Go programmer, but this article reminded me that I should have more experience with Rust. From my perspective Rust seems a bit less practical. The standard library lacks support for cryptography, for instance. The compiler is slow, which is a productivity killer. Overall concurrency seems like a bit of an afterthought. Again.
What makes me want to try Rust in production are things like option types. Those would be nice to have in any language. Any issues that can be caught by the compiler are a plus. Getting rid of nil would also be a plus, but to be quite frank, I don’t experience that many nil pointer errors.
The author does nod to the static analysis tools for Go. Yes, they are not part of the compiler (for good reason), but they do a pretty good job in practice. So you get more than the compiler can promise at a fraction of the cost (measured in build time). That’s a much bigger deal for actual developers than we generally give it credit for.
Then there’s the stuff that makes me less convinced in terms of arguments. For instance the fact that Go didn’t have generics early on and that the standard library doesn’t use them. Generics were not as important as people thought they were. In practical reality. The fact that the standard library doesn’t make wide use of them is not a weakness, it shows restraint. They didn’t go overboard and prematurely plaster generics all over the place as soon as the language supported it. This is the kind of restraint you want to see. Remember how horrible Java was after everyone started abusing generics? A brief generation of software that was significantly worse, and less maintainable resulted from this exuberance. For the ultimate example of what happens when you give people every feature they wish for: look at C++. It´s not a very good language because it is many languages. Just because there are standards and recommendations doesn’t mean that all code magically gets rewritten to a narrower definition of the language. It means that we accumulate intermediate forms. I expect people who are interested in languages to understand these dynamics.
So in that sense it seems like a category error to try to look for crypto stuff in the standard library. Of course this brings the well known problem of "okay, but then which one should I use?". Nowadays this is largely solved by a few web searches and LLM queries, and people are quite helpful at https://old.reddit.com/r/rust/ .
Go was shaped by the needs of Google, Rust is a wildly successful amazing experiment in programming language and compiler design that really got out of hand :) (A bit like JavaScript! Or even C#! Or Python. Same growing pains (async/await!), but arguably on different levels.)
I wish TS had more of a runtime. The only thing I'm jealous of with regards to python is how seamlessly you can do JSON schema enforcement on HTTP endpoints. The Zod hoops are a constant source of irritation that only exists because the TS team is dogmatic.
Yes, it is much easier in Python because type annotations are reflected at runtime.
It is illusions and lies all the way down the instant the compiler finishes its job.
You don't need a garbage collector which is perhaps half of the Go Runtime when you're using Rust.
You can also bolt on a few crates and get ~95% of what you'd get from Go's runtime.
Go has the best runtime in the world. I'll give it that.
But this is not the only reason...
That's not really something I care much about. My beefs with Go are 90% about the syntax of the language itself, and it's weak (compared to Rust) type system.
When it comes to a managed runtime, for most tasks, I generally don't care if my language has one or not. For some tasks I do, but there are not many of those tasks, and so this question is mostly irrelevant to me when deciding Go vs. Rust.
I don't really get where you're seeing that the predominant Go vs. Rust debate is about the runtime. IME it's the subjective stuff about the languages themselves, and their ecosystems and communities.
> The Rust vs. Go slapfight is a weird and cringe backwater of our field.
::shrug:: I dunno, I mostly stay out of it and just use Rust, and I'm happy and avoid the drama. I've written a little Go here and there, didn't really like it, and moved on.
I don't think it's about adoption levels; sure Go and Rust are tiny compared to JS/python/etc. It's emotional, not about who has the most users or who can even plausibly get there.
I'm sure you know this joke about dogmas :)
https://news.ycombinator.com/item?id=26624442
In some sense this is the same as the NIMBY/YIMBY question. There are perfectly valid reasons to want to live like Spacers do on Aurora, yet many prefer the caves.
Sure, Go is better than Python in some things. But developers deserve the best. We deserve not to have to deal with Go’s quirks, idiosyncrasies and design mistakes.
> concurrency — eliminating data races essentially, which we had before. Really gnarly bugs
> this is the one teams report most enthusiastically. The classes of bugs that survive go test -race and reach production (data races, nil dereferences, missed error paths) just don’t compile in Rust. Oncall rotations are typically very boring after a Rust migration. ...
> I hadn’t had to chase down a crash, or some weird multi-threaded race condition, or some of these other things which actually consumed a huge amount of my time before.
(They say at InfluxDb)
That's not a Rust vs. Go slapfight? Instead, sounds like a good judgement to me
I agree with the general sentiment though. Rust also has a lot of crates that are stuck semi-unmaintained at some 0.x version, often with no better alternative.
That is to say 0.x doesn’t necessarily mean unmaintained, it can also mean “I don’t want to have to think about how to version APIs / make guarantees about APIs). Eg reqwest is very widely used and actively maintained yet is still at v0.13.
I think it's less that versioning is claimed to be easier with 0.x versions, and more that some people have got into their heads that 1.0 signals either "permanently stable" or "no new versions for several years" and they don't want to commit to that yet.
I do wish more crates would 1.0 (and then 2.0, etc).
Does any language, except like Java, exist with a standard library comprising matching that?
Also, keep in mind that Tauri itself is 14 crates, where each one shows up in your build tree.
https://github.com/tauri-apps/tauri/blob/dev/Cargo.toml
And Ratatui is 6:
[0] https://docs.python.org/3/library/sqlite3.html
Does anyone even use tkinter in modern times anyways?
Also argparse for Clap:
Edit: counts are fair, that’s still hundreds unaccounted
Nobody has "solved" it, and I don't think that there will ever be one (never say never, though, right?)
For Go we rely on developers of libraries to adhere to the semver versioning scheme accurately, and we cannot "pin" versions (a personal bugbear of mine)
There is a couple of workarounds - using SHAs not unlike the git commit hash to provide a pseudo version, and, vendoring (which is a cache of known dependencies - which brings with it cache management problems)
I had the misfortune of having to use Python with a virtual env on the weekend - it did not end well, and reminded me why I migrated away from Python.
Look at Perl (cpan) Java (maven, gradle) Ruby (gems) Go (dep, glide, vgo, modules) Rust (cargo) Node (npm, yarn, etc)
OSes too Redhat (yum, rpm, etc) Debian (apt) Ubuntu (snap - god why????)
And so on
I see this sentiment a lot, and it doesn't match my experience at all.
In my decade-old bubble of using Python professionally, I've never had an issue with virtualenvs. The few issues I might've had with dependency resolution must be so far in the past that I don't remember. But that's not strictly about virtualenvs. Likewise, pip could be clunky, but we don't have to deal with it anymore.
My niche is mostly backend. Other Python niches must be considerably worse in this regard.
you can? that's why go.sum exists. you can also use the replace directive for more advanced scenarios.
What Nix and build tools need to agree on is a specification or protocol for "building a software dependency tree". Like, I should be able to say 'builder = cargo' in a Nix derivation and Cargo should be able to pick up everything it needs from the build environment. Alas, there is simply far too much tied up in nixpkg's stdenv for this to be viable, so we have magic stdenv builder behavior via hooks when a build tool is included in nativeBuildInputs.
There's no real way to do that at a language level - we cannot have "Go has determined the package you are trying to fix has not met the versioning requirements proscribed so you cannot submit the patch to fix it"
What language dependencies do is what OSes would think of as "unofficial versioning" that is, an OS will let you install and run an unofficial version of some lib (we've all been there, right, multiple versions of some core library because one doesn't work with whatever you are trying to install), but they will not manage it at all.
And then you have httplib3 followed by httplib4.
In other words: I highly prefer the Rust approach.
It doesn't matter a lot whether I rely on the stdlib or another dependency to me.
It's a dependency after all.
People think just because it's the stdlib it's somehow better quality or better maintained, but these are orthogonal concepts.
In the end it depends solely on resources.
Sure, the stdlib may get more of these, but it may also grow fat and unmaintainable...
The c# guys at microsoft created an enormous stdlib, and the overwhelming majority of it is pretty good. The outliers being of course older stuff they've never really had time to upgrade. And they don't seem to be afraid to deprecate stuff, every major version brings a couple of minor breaking changes. But it all seems to work out just fine somehow
I did a lot of cryptography over the past couple of years. Go has that in the standard library. For the last decade and a half cryptography is something that every developer has to deal with at some point, and it NOT being the awful pain that it is in just about any other language, is a good thing. Sure, it does not contain every algorithm and mechanism in the world, but it contains everything you need for 90% of cases. That means that most of the time you don’t have to do the extra work of ensuring you have an out if the library you depend on should go away/bad, bugs will be fixed, people speak a common language and you don’t have to do twice the work in terms of risk assessment.
People keep forgetting that you have to evaluate these things in the real world. In practical real-world situations. The real world is not about what works in theory but what actually provides value for actual people working on actual projects.
The idea is that there could form some groups of well maintained crates that only depend on each other and have a similar amount of oversight. This actually naturally happens in c++ because grabbing dependencies is so painful, but it makes dependencies more trustworthy. For instance boost, absl, folly, etc.
It's only now that the supply chain problems with npm are becoming beyond obvious that we are seeing devs come around to this notion (leftpad should have been the canary in the coal mine).
The javascript ecosystem has corrupted far too many other programming ecosystems. The notion of "just make a small package like is-even" is really the core of the problem. But also people making libraries often have the wrong mentality about that process. They think of it like they are making an application (So why not just pull in a bunch of random deps). Every dependency a library brings in should have a serious conversation and analysis on "how much work would it be to just do this functionality here". And if it's not that much, then preference should be to duplicate, not depend.
Would it make sense to continue using Go for the frontend and doing only the backend in Rust for your user case?
"This is the area where Go genuinely shines, and it’s worth being precise about why"
"the lack of GC pauses is a genuine selling point"
"Humans are genuinely bad at reasoning about memory"
"There are cases where the borrow checker is genuinely too strict"
tbc I don't think the article was fully AI-generated, just AI-assisted. If so, the author did a genuinely good job of it! No one else is commenting on it, so clearly it didn't detract much from the substance. It's just weird that this is becoming increasingly common, and increasingly hard to detect.The irony is that studies show LLM detectors have a much higher false-positive rate for non-native speakers [1]. If most of what you read stems from LLMs, you end up writing like an LLM.
[1]: https://hai.stanford.edu/news/ai-detectors-biased-against-no...
LLM writing has not been overly abundant for more than a couple years. I don't know where you got the idea that an entire generation of people have already learned to write like an LLM.
Specifically, I’ve recently used ChatGPT for legal/administrative writing where the AI seems to be trained on a large corpus and seems to know the conventions and vocabulary well; a lawyer who reviewed the work had important corrections. Before AI, I would have sought model filings and have had less success at emulating the genre. So it’s lowered time/cost somewhat but it takes lots of diligence. By default, current AI outputs seems intelligible but are still really far off the mark. I’ve found a structured interview is a good way to start rather than jumping into draft generation.
And it’s a good contrast with ‘just fcking use Go’ article he linked.
Go article is much more human. I love that and would choose a human centered language and human centered culture over LLM-centered everything every time
I guess I am just old
why scoff over someone doing assisted writing? i might age myself but kids back in the day would try to sound better by using synonym feature in ms word (or through web thesaurus) for their assignment essays. this all looks familiar to the same practice, now only made more accessible.
I feel the opposite, where AI hype is so extreme that merely someone pointing out an article may have had LLM involvement prompts a response like this. Someone incredulously painting people as ivory tower nose thumbers. If anything, it pushes me away from LLM writing more.
I also don't see how you can compare finding a synonym for a word to having your entire writing voice determined for you.
The author of this article has what seems like it could be a relatively thriving consulting business, so he probably writes more to advertise his services than anything else. That kind of writing surely lends itself to a particular writing style, which is a non-insignificant chunk of the kind of writing that LLMs were trained on.
It is, if I may say that, _genuinely_ hard to use LLM assist and not make the text look like LLM generated. Even when I write an email in gmail and it gives its suggestions to make the text better, each one individually makes perfect sense, but when I click a few of them, the whole email now looks like AI slop, so I would normally undo the changes, going back to my imperfect hand-written non-optimized version.
Take this paragraph as example:
> Go got generics in 1.18, and they’re useful, but the implementation has constraints (no methods with type parameters, GC shape stenciling, occasional surprising performance characteristics). Rust generics monomorphize, each instantiation produces specialized code with zero runtime cost. Combined with traits, this gives you real zero-cost abstractions.
Every sentence says something. Every sentence is important and holds its weight. I would expect that kind of writing from very specialized books or papers, not from a blog post. Also, it makes the post harder (and more boring) to read.
I actually prefer that style of writing! (When it's not AI-generated ofc.) And I also try to use it in my technical blog posts. I usually re-read my drafts asking myself: "Does the reader actually care about this? Is this sentence adding something or is it just fluff?"
And actually I feel like AI text usually produces more fluff, or anyway I notice it more, but I see how it can make the result "robotic and boring".
I do have one nitpick though: Stating that data races are "caught at compile time" in Rust feels like it is overstating the case, at least a little. It sounds a bit like its implying Rust can also handle things like mutual lock starvation, or other concurrency issues. When that's simply not the case. I know "data race" is technically a formal term, with a decently narrow scope, yet I still think it could be a bit clearer about it.
var A string = "A"
type Foo struct { A string }
var a Foo
var b map[string]string
a = {A: "abc"}
b = {A: "abc"}That is a signal that person is lacking purpose in their job or life.
This is at the very least misleading, given that you can use unwrap.
Regarding error handling: will a parser error in the config return an error that includes the name of the file that’s failed to parse? That’s the kind of useful context that I add to errors in Go.
As for error handling, this kind of enrichment is usually left to the caller (that is, the end application), with error libraries like anyhow where you can add arbitrary string contexts to an error. You would end up writing `Config::load(path).with_context(|| format!("Failed to load configuration file {path}"))?`.
After writing web services, GUI apps and terminal apps professionally in Rust, I honestly struggle to see a use case for other languages.
> "Go got generics in 1.18 (March 2022), thirteen years after the language shipped. They are useful, but they feel tacked on, and in practice they have most of the downsides of a generic type system without delivering the upsides you’d expect coming from Rust, Haskell, or even modern C++."
The problems with Go generics have now largely been solved, haven't they? Is this comment from the author still applicable?
And what the article complains about is by design, not a bug. It is a tradeoff made to avoid bloat. In any case, given the future possibilities, I'd bet on Go.
If anything, the language is just slower to evolve because every language change means the tooling needs to catch up. And now llms would have to catch up. ChatGPT is still using Go 1.23 for instance...
I will say that many of the issues with Go in the article, especially re: nil handling are increasingly solved by thorough coding reviews with Codex. Better to not have the issue in the first place, sure, but these kinds of security bugs are becoming optional to developers who put in at least as much effort to review and understand code as they put into the initial design and execution.
Language data at https://gertlabs.com/rankings?mode=agentic_coding
The downside is that maybe it should fail sometimes when an idiomatic approach isn’t viable… instead it will implement something stupid that compiles and meets the request.
That's a more tractable problem then basically anything else around LLMs and programming. We're definitely getting more cores in the avg machine judging by roadmaps & leaks
For cli tools, game engines, etc. certainly so. But what about monoliths? Do we have enough data to say Rust handles long-running monolith apps exposing web and other network services better than the JVM with its hot spot? I haven’t come to any stats on that matter, yet.
If you have some kind of super vague complicated patchwork of plugins that all contribute to processing, then the JVM seems to be the more convenient choice.
https://martinfowler.com/articles/mechanical-sympathy-princi...
JVM hotspot optimization is just band-aid for something Rust does always everywhere naturally? Assuming that you use lifetimes etc properly and not going to Arc rampage.
concat/string time: [77.801 ns 78.103 ns 78.430 ns]
change: [+0.0275% +0.3169% +0.6169%] (p = 0.03 < 0.05)
Change within noise threshold.
formatted/string time: [31.471 ns 31.569 ns 31.699 ns]
change: [+0.1277% +0.3915% +0.6788%] (p = 0.01 < 0.05).
Change within noise threshold.
Java Benchmarks.concat string avgt 15 8.632 ± 0.105 ns/op
Benchmarks.format string avgt 15 64.971 ± 1.406 ns/op
Java's string concat is faster than rust's offerings.I have a huge list of things that I have in Rust that I would like in Go, but I don't have a single thing I am missing from Go in Rust.
I grow tired of golang "dumb it down" approach as I find it actually just shifts more and more work onto me.
Is anyone in a different position? What does Go have that rust does not?
`nil` is not simpler than references and Option<T>. lack of enum is complicating my code. automatic type promotion is a hidden bug waiting to happen and preventing proper strong types, lack of `?` is making things verbose. struct tags look simple, until you realize they are hiding a ton of code and creating a ton of corner cases that you still have to manually check, and are completely nonstandard (hello json and `default`, `omitempty/omitzero` etc...). `nil` and interfaces? it took decades to recognize that Generics simplify things for the programmer, no Send/Sync like in rust makes concurrent code more error prone, etc, etc...
And that is without talking about the standard library, where "simple" somehow becomes having `url.Parse` that accepts everything without errors. http body `nil` vs `NoBody`. Who hasn't had to write the Nth implementation of a pipe between reader and writer? Apparently most libraries hear "simple" and think "dumb". We could go on for hours.
Golang is much easier to learn, and rust does remain much more complicated. I don't thing golang hit his target of "simplicity" honestly.
These percentages are from the JetBrains State of Developer Ecosystem Report 2024 on the question "Which programming languages have you used in the last 12 months?"[0].
I think a better datapoint would be the "Primary Programming Languages" in the 2025 report[1] where Rust sits at 4% and Go at 8%.
[0]: https://www.jetbrains.com/lp/devecosystem-2024/#KeDHWJ
[1]: https://devecosystem-2025.jetbrains.com/tools-and-trends
Kind of funny when your Rust service runs on Kubernetes.
Even if you believe language X to be the bees knees, are you going to stop using it until everything below it in the computing stack has been rewritten in X? Of course not.
I don't know why anyone uses spawn_blocking for CPU-bound tasks. It's clearly designed for blocking IO tasks. There's a reason why Erlang cordons them separately into Dirty CPU and Dirty IO schedulers.
In the article, if you were to mention & follow them GetUser() in Go becomes user() in Rust[1], not get_user().
[1] https://rust-lang.github.io/api-guidelines/naming.html#gette...
Over the past year I've been using AI to write small Rust tools for myself — I barely read the code, and honestly it just works.
But for serious projects I expect to maintain long-term, I still pick Go. Today I want code I can actually own and reason about myself.
Give it a year or two and I probably won't be writing code by hand at all. Once the AI owns the code anyway, that reason disappears — and at that point Rust's guarantees win. So I suspect I'll end up leaning Rust.
Maintenance is a big win for Go imho - that you can go to code you wrote a year or more ago - and jump right back into it, with little-to-no re-learning curve. The syntax is not providing cover for complexity bombs, and the tools keep the workflow simple and quick.
How is it with Rust ? Does one's own old code remain maintainable ?
cargo audit is not built-in, it is 3rd party. (The comparison table near the top isn't clear about that, and the following text stating more is built-in for Rust than for Go might be confusing. I would suggest adding an asterisk to mark built-ins in that table.)
cargo watch has been in "maintenance mode" for some time. The author of that suggests cargo bacon instead.
It feels like yesterday when every single project was moving to Go just because it was the new hype, that was until Rust was born.
We are already seeing projects dumping migration to Rust because the grass is not always greener on the other side.
We will be seeing this again, "Migrating from Rust to XYZ"
It seems like you lose a lot (automatic memory safety, simple language, easy concurrency) and gain very little.
[1] https://github.com/polynya-dev/pg2iceberg
[2] https://www.polarsignals.com/blog/posts/2024/05/28/mostly-ds...
A lot of libs/packages in Go's stdlib also has this problem. They like to package everything in a very tight interface (very obvious example includes crypto/* and http), without exposing implementation detail to the end user.
Doing this of course has it's benefits, but if the feature provided by the stdlib slightly don't fit you needs, then you might have to write your own (potentially unsafe and/or less performant) one from zero.
Rust is great overall, but there's some oddities. For example their lib.rs / `mod` is very, very unintuitive, it felt overdesigned and unnecessarily complex (just see [their book]). I like what Go or Java did to their lib/package systems, it's much better that way.
[their book]: https://doc.rust-lang.org/stable/book/ch07-05-separating-mod...
As you note it's just pain with no gain to properly hide them. Users can't readily work around bugs or extend functionality.
The biggest gripe I have with Go is the lack of *any* compile time check for mutex. Even C++ has extensions like ABSL_GUARDED_BY. For a language so proud on concurrency, it is strange not to have any guardrails.
If you have a mutex on a structure, linters such as are packaged into Goland will catch oversights quite effectively.
If you are using fancier concurrency structures, you should consider channels instead.
But generally I would agree that if you need to code parallel execution, channels are a good way to do it, because you can avoid race conditions if you share data only over channels. The biggest problem is that a lot of people don't understand, that channels with a buffer larger than 1 are a sign of problems in the architecture.
There is a type of parallel programming with workers for specific functions, that always leads to performance issues. The problem is you need to right-guess the distribution of work, when you have to define the amount of workers for a specific function. At least one go routine for one request is a much better approach than function-specific workers.
So, in production?
For example, I can transmit the response to the client and then free the memory afterwards so they're not kept waiting.
There was a signal to assist c++ to plain and simple C AI mass migration.
Removing any languages with ultra-complex syntax towards simple and plain C is always a good thing.
Now Rust is the new Go.
I find that very confusing.
But Go to Rust???
It does not make any sense.
Lmao so not an equivalent then? Standard glibc malloc, which is default in rust, will also similarly degrade albeit for different reasons.
hard_tabs = trueIf those are issues, I rather use C#/.NET than expose both developers and AI agents to a cognitive overload.
However, those are not big issues to me, and at least in the present day, Go seems to excel at the things it is supposed to: backend and microservices. Sure, you can find some small issues with Go if you are really nitpicking, but you can find bigger issues with other languages. Sure, Go is boring as f..k, but I don't care and the agents don't mind, they love Go. Most people prefer reading Go than reading Rust. Go allows a fast way to production and for many startups and small companies, that matters a lot.
I don't hate Rust, and even use it - for where I think it makes sense, but for backend and microservices, Go seems a better fit.
As always, this is an opinion, derived from my personal experience, take it with a grain of salt, your experience might be different.
It also skips entirely over debugging (delve vs gdb), IDE support, ecosystem (why the hell does Rust have N async runtimes?!), statically linking and so on.
A comparison between the performance of RLS / rust-analyzer (painfully slow) and gopls would be enough to kill the whole argument about developer happiness and productivity.
It even passes traits as a "reason to switch" to Rust - where in fact it would probably be a reason (IMHO) not to use it (together with lifetimes).
I think both languages are amazing, so a migration Go -> Rust (or Rust -> Go) makes no sense most of the time.
I've written code in both for a while now, so I know the pain and advantages of both.
For example, Go sucks at microcontroller stuff - in fact it's not even Go officially (see my presentation about porting "Go" to an ESP32-S3 [1]) - whereas Rust is amazing and even has a strong project behind (https://esp.rs) and amazing tooling (probe-rs & co).
What's also not addressed here is the Go ecosystem. The Go packages are one `go mod add` away (pkgs.go.dev) and the module owner guarantees v1 backwards compatibility for the whole lifetime of the module. This means that, no matter what happens, your dependencies will always be up-to-date with no migration struggle. This makes creating stuff for anything around the Kubernets ecosystem a breeze, you can literally import the types from another project and start your integration right away.
The most valuable part of the article seems the link to the opposite view (https://blainsmith.com/articles/just-fucking-use-go/). They're equally biased, but one is more straightforward than the other.
All in all, it's not a fair comparison and it's very biased (which is fair) - at the same time I think the idea behind the article is "wrong". If you find yourself migrating from Go to Rust (or vice versa), you're likely doing something wrong - and the performance gain is not the reason you're really doing it for.
[1]: https://docs.google.com/presentation/d/18jWccV-F2FguZiB5gXLk...
>The other prior worth disclosing: I run a Rust consultancy; of course I’m biased!
This can easily be justified for many usecases, but for your vanilla crud app, do you really need Rust?
Per the article, you are getting 20-50% better more performance with Rust. Not worth it unless your team was already fluent in Rust. Now consider a scenario where your team uses AI exclusively to code, now you are spending more time and tokens waiting around to consume large rust builds. As far as I know this is an inherent property of Rust to have its safety guarantees.
I think Rust makes sense for a lot of cases, but for a small web service, overkill and unnecessary imho. If someone ported their crud app from Go to Rust I would question their priorities.
Again I am speaking more in terms of software engineering economics than anything else. Yes, I know in a perfect world Rust binaries are smaller, performance is better and code more “correct”, but the world is hardly perfect. People have to push code quickly, iterate quickly. Teams have churn, Rust, frankly is alien for many, etc.
A quick measurement on my web browser project with almost 600 dependencies:
- A clean "cargo check" was 31s
- An incremental "cargo check" with a meaningful change was 1.5s
Building is a little slower:
- A clean "cargo build" was 56.01s
- An incremental "cargo build" was 4s
But I find that LLMs are mostly calling "check" on Rust code.
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That's on an Apple M1 Pro. The latest M4/M5 machines as ~twice as fast.
This is cope.
I do give you that rust is more verbose and thus more token heavy. However that verbosity is meaningful and the LLM would have to spend tokens thinking about the code to understand less verbose languages. So I’d consider that a wash - in some cases it hurts and in some it helps.
Not to mention we haven't even gotten to discussing tests.
FWIW, the compile time test above was done comparing consecutive commits. Which in this case happened to have ~3-4 lines changed.
The worst case that would approach a non-incremental build time would be if you were editing a leaf crate. But in almost all cases the leaf crates are 3rd-party dependencies that you would never edit directly.
A real-world worst case is probably more like ~10-20% of an non-incremental builds.
Can you clarify how you're spending tokens on waiting? My understanding is that the LLM isn't actually necessarily doing anything while a build runs. The whole process end to end may take longer for sure (ignoring things like the compiler catching more errors, that's really hard to factor in) but how does that correlate to more tokens?
This. rust emits more information both in its output and the syntax itself more complicated requires more tokens.
From what I've seen, Rust's strictness is actually a huge win for LLMs, as they get much better feedback on what's wrong with the code. Things like null checking that would be a runtime error in Go are implied by the types / evident in the syntax in Rust.
The big thing though is because builds are slower, you will end up waiting longer as tests are modified, rebuilt and run. This difference piles up fast.
Rust's compile time is longer because the compiler does much more. And therefore the binaries are often smaller, start and run faster than Go
This is Silicon Valley fantasy.
You know, shovels are useful, they are just more useful to the shovel manufacturer than the gold diggers.
But in the end it's a cool tool that made it way easier to dig holes and tend to your garden!
The truth of course is somewhere in the middle.
It's difficult to tell what people mean when they say hype sometimes.