Their previous console had an edition made of the same metal as Anduril's lethal drones.
[1]: https://www.timeextension.com/news/2025/12/site-news-why-we-... [2]: https://kotaku.com/modretro-anduril-chromatic-attack-drone-m...
They've all become war profiteers and fascist enablers.
The only way to live with my conscience was to choose not to be complicit.
It's ironic, in another world HN commenters would be lauding Luckey and ModRetro for all these virtues.
Isn't it strange that commentors focus on the other, less palatable, aspect of his life?
As the meme goes, "you do not, under any circumstances, 'gotta hand it to them.'"
Nevermind that he literally was equating the two and explicitly says so.
Sadly, this is just an average online take.
Careful. You're one step away from playing out the "Yet you participate in society. Curious!" meme. Besides, many people who are not in the Anduril fan club already boycott Microsoft for their ethical transgressions.
And I don't think you can use "one step away from" a meme arguments at all. Pattern matching to a cartoon is not a great tool for this in the first place, and once you've acknowledged that the pattern doesn't even match, what's the point?
Sounds like a great idea! I'm all for it
Lot's of HN (and "social" media) commenters in this world evidently are; nothing ironic about it.
It's just many people have a radically different set of ethics which, once they become principles, can't be easily, or at all, compromised on. And just to be fair, it's not just the what, but the how (which extends not just to Luckey & Friends, but to Anduril & Friends).
I suppose what I'm trying to say is that it's ironic that the one guy providing these consumer-friendly features is considered anathema by many of the people clamoring for those features. You, yourself even mention downthread that you'd otherwise be interested in the M64 Pro controller, but won't consider it.
I was just trying to make a genuine comment remarking on the dichotomy, but I guess people are more interested in making quippy one-liners.
Yeah, I got that. I just don't think the fact that a to me detestable individual can have, or work for, an outfit that produces (some) good, interesting, or even highly impactful merchandise is at all remarkable. History is littered with such people, especially in the tech sector (e. g. Ford, von Braun, etc.).
ModRetro produces one thing I do have an interest in. A partly aluminium-cast version of the, to me, most ergonomic gamepad made so far: the classic trimaran-style N64 controller. But that marriage ain't gonna happen. And that goes for every other (future) product of theirs as well.
Certainly one of the most devisive controller designs, but the lack of two thumbsticks is precisely what I like about it. The pad centers one thumbstick and the trigger on opposite sides of the "main hull", with the rest of the inputs divided along two (remappable) zones, i. e. the outriggers. I have never held a controller in my hand with better ergonomics and holding adaptability. Even the size is just right for my hands.
It's the only pad that ever made FPS games on a console a joy to play for me; put in two analog sticks and you fuck with that formula. Its only serious weaknesses are the cheap plastic, especially for the thumbstick, and the weight (too light). Make a full metal version out of it, with some thumbstick material mods known from the PvP fighting game community, and it's the best. Well, at least for me.
I mean, that's just defense companies in general now. Would you rather have your own soldiers dying in a war, rather than robots? Ukraine is using AI in their targeting, is that something you condemn?
This is no different from the invention of machine guns or artillery. Yes, it's sad that these things will be used in war to kill (more) people. But intentionally avoiding that technology means you're just handicapping your own military and sacrificing others' lives for your principles.
The article says the game is published by ModRetro.
If you went around scrutinizing the personal failings of every single creator and deciding not to support their art, you would cut yourself off from a huge chunk of human creation. Creators and builders are disproportionately imperfect people.
Harvey Weinstein, for example, is a serial abuser and genuinely evil person. He also was involved in an enormous number of Hollywood productions. Do you go out of your way to make sure to never watch or consume media associated with him? My guess is probably not. It's impractical and also I think the net benefit of this mindset, where we only allow people with certain moral characteristics to succeed, is a loss for society.
also not a good look using kotaku as a source, were you aware of their poor journalistic standards?
I'd take a step back and assess whether the media you are consuming is dictating what to think and feel rather than from free will.
Yes
> Xbox controller is used on nuclear subs too.
I have never played an Xbox, nor do I have any interest in doing so. There is nothing interesting about the Xbox.
There is something interesting about the Xbox, as evidenced by its sales record.
Besides, it's a dumb argument to compare military purchasing non-weapons commodities like controllers or toilet paper to a literal weapons company. It is almost literally impossible to live anywhere in the world without using a platform hosted on AWS or Azure. It is very easy to not buy things from the drone and now retro-console king. They are entirely different asks.
you could live off the grid in the cabins without internet if you truly believed in being free from the grips of the military industrial complex and the petrodollar you deeply feel guilty about
anything less and you risk sounding like a hypocrite
For those not aware, look for the green name highlight.
contrarian and virtue signaling are very different. i could totally care less if you choose not to buy it.
i respect diversity
Social media’s a helluva drug.
so the question here is why can you not tolerate people simply separating a product from the manufacturer of another niche that is completely legal and is demanded by sovereign nations?
Here’s what I’m working on - it contains a comprehensive retail game metadata library & cheats database, can screenshot running games and execute frame-perfect tool-assisted speedruns: https://youtu.be/UyqtU0hgGRA?si=_YisdNOrQrSpdpNT
Modern toolchains, programming languages, dev cartridges and libraries from the community makes all the difference. Outside of some niceties like ICE (gotta write that GDB stub for target hardware at some point), it's not that different from what you'd experience with modern embedded work.
[1] https://github.com/spicyjpeg/ps1-bare-metal
[2] https://github.com/grumpycoders/pcsx-redux/tree/main/src/mip...
Until then, only arcades had already made the switch.
On PS2, PS2Linux, Dreamcast there was already C++ support, by the way.
- Physical logic gate era of gaming.
- Assembly era
- C era
- OOP era
- Interpreted languages and game logic living in scripts on top of c++ engines
- Fully Gen-AI era?
Yeah, no.
Your historic accounting is not to be trusted by any means if “gen-AI era” is something that you really believe is happening.
I bought a MiSTer for me and my son and we played the heck out of Mario Kart 64 and Mario Golf. I think he picked up my "gaming is dead now" outlook since he doesn't really have any interest in new systems or games anymore
One gets the impression that gaming is dead when one's only contact with modern gaming consists of reading headlines about a handful of AAA games.
In reality, the gaming landscape has never been better, as game production has expanded in several directions:
- The barrier to entry into game development has been lowered; People who are talented in design but not programming now have the opportunity to create games
- AAA budgets have increased; those who enjoy large-scale productions will find increasingly large games
- There is still a market for old-school games, so plenty of (especially smaller) companies produce retromodern games
Heck, they even still produce commercial Commodore 64 games o_O
Of course, there is less room for radical innovation, but people do not play only radically innovative games. And regardless, innovation still exists today, especially in smaller-scale productions.
All we see out of mainstream AAA gaming is abused devs, private equity scalping, and mindless remaster regurgitation. Basically going through the same problems as Hollywood is with major films. You get a massive banger of a production every few years, and the rest is just endless money burning and developer harm.
Meanwhile the good indie devs are a dice roll on if they are gonna get recognized by the world at large and find success, just like small budget films.
My game library gets older by the day and I prefer it that way, but love it when an indie game bubbles to the surface and gets beloved by enough fans to break into the news cycle. Itch.io is the only place I look for games anymore unless something I need for the collection hits GoG finally.
Go look up the development of Sonic Xtreme in the 90s. A brutal development process in the 90s that led to more thsn half the development team camping out in Redwood City Sega office building for months until they all got so sick half the team went on medical leave. Or Quake, where the game development process literally broke the team.
Going by interviews with the team over the decades, they had clashing personalities and poor leadership.
> AAA game development was far more brutal in the 90s.
Honestly it's probably always been brutal going back even to the early days of Atari. Companies like EA have spent three decades destroying beloved studios for profit, only to now be chewed up and spit out by PE/VC bastards themselves. A fitting end really.
That's what pisses off the mostly straight hetrosexual male crowd that make up most of the gaming market.
A big reason why many east asian game studios are doing so well by rejecting that tried and failed formula from the West.
Honestly, the hell kinda remark is that?
It’s nothing to do with sexuality or “companies telling you what you want” but everything to do with companies putting out complete and utter slop and people ACTUALLY buying it all. They wouldn’t waste all that time and investment money if they knew there wasn’t a market for it, but guess what? There is.
Gamers seem to have the memory span of a goldfish. Horse armour? Bad. GTA VI at 80 bucks and no physical release on consoles? OMG YAAAAAASSSS GIVE ME MORE OF THE SAME HOOKER-SEX SIMULATOR WITH CRIMINAL ACTS SPRINKLED ON TOP!!!
Don’t complain about gaming companies’ behaviour if you keep giving your money to them.
I hope it works out. I can see it working in the reverse: I play n64/ps1/ps2/gamecube games with my kid, they go to school and their friends are playing fortnight or valorant, and then you become the bad guy for trying to be an obstacle in that.
I think as adults we get locked into a few things. I remember as a kid I would play anything I had access to and liked. Now it's more of one or two games at a time.
Pop in a game on N64/Gamecube and you're controlling the character within 10 seconds every time.
The modern upgrades for those generations really make them great - the 8BitDo kit to make an N64 controller wireless, N64 Summercarts, replacing the optical drive in Gamecubes with a memory card reader...
My oldest is 7, and my youngest almost 5, and they came into gaming in a round-about way. My sister was visiting when the oldest was 3 or 4, and asked to play "an old Sonic 3D game". So, I pulled the Dreamcast out of storage, hooked everything up, and she played for all of 15 minutes before getting bored. However, my daughter was enamored. Immediately asked to play and even knowing how janky old Sonic was, I obliged.
Honestly, the rest is history. I'm not exaggerating when I say that our living room TV currently has a Dreamcast, a Gamecube, an Xbox One, PS3, PS4, and Switch hooked up to it. Both girls are huge Sonic fans, and play everything from rereleases of the Genesis games, to every brand new Sonic game that comes out, along with a whole mix of other age appropriate games (3D Marios, Animal Crossing, Smash Bros, and Mario Kart all being staples in our household).
My point in all of this is that if you expose them to the older stuff at a young age and it clicks, they'll explore the gaming landscape in their own way. I've also got an 11 year old brother that plays Fortnite with his friends every day, but also is trying to collect every single Lego game that's come out since they started the Lego Star Wars, Harry Potter, etc. series of games. Kids will like what they're going to like, but having parents that are enthusiastic about the breadth of what the medium has to offer will encourage them to dig being the modern offerings.
This is interesting, as I was about to say that gaming has never been more alive than it is now - but it's true that at least the developments in hardware are not nearly as exciting as they used to be in the past. Maybe that's what he's feeling?
Now come on. The greybeard act was never believable nor interesting.
I always felt the same about the look of PS2 games
Of course, getting working code that actually does anything useful is a much different story (it's taking multiple days just to write the wrappers for RDP commands, for example; lots of cross-referencing between N64Brew wiki pages v. official SGI docs v. libdragon source code v. Peter Lemon's assembly code to figure out what all the different bitpacked fields really mean and how to best represent them), but it still feels magical that I can just use an ordinary toolchain and not some ancient proprietary monstrosity.
Sony however decided to provide a full C toolchain based on GCC as well as a set of very high level libraries that abstracted away basically all aspects of the PS1 [1], all the way up to implementing a ready-to-go 3D engine and MIDI sequencer. This was an unpopular move as the libraries were slow, inefficient and most game developers were used to having full control over the hardware, but it also allowed inexperienced devs to get started quickly (as proven by the thousands of low budget PS1 titles that used the high level APIs) and eventually contributed to the popularity of the console over its peers with worse tooling.
Sony would eventually go on to release some slightly lower level documentation for certain aspects of the console as well as APIs that better mapped to how the hardware actually worked under the hood. It wasn't however until years later that the hardware would be fully reverse engineered at the register level [2], and it took even longer for most homebrew to move away from the official SDK (which only really started happening a few years ago as accurate emulators and homebrew SDKs started popping up).
Come to think of it, it must have, because the bit-perfect recompilation projects are using the exact compilers from the SDK.
They provide the devkit hardware, the specification technical documentation and the tool chain to compile the binary.
This makes me want to jump in. But also, I wonder how many people will ever buy and play your game.
Does Modretro's target market buy this type of stuff? Or are they the type to just download and emulator and ROM.
Speaking as someone who spent all weekend playing his new M64: Yes, the target market often does buy the cartridge. I've got a brand new copy of Xeno Crisis sitting on my shelf, although Xibalba was a close 2nd. (Tied with Buck Bumble ;) )
That said, there's definitely a crowd that would rather buy a summercart and pirate all their roms. Personally, I'm interested in more thoughtful and intentional electronics, so I'm attracted to the idea of old school "buy the game on a cartridge" mentality.
Anyone know what Nintendo's stance is on the companies making these kind of "brand inspired" retro products?
Undoubtedly their legal team is at work 24/7 finding every angle at which to unleash legal hell upon it.
For the same reason it wasn't possible at the time for a third-party to make N64 cartridges themselves to avoid Nintendo's fees. But I assume these lockout chips are replicated or circumvented by now.
Nintendo's boot code is under copyright and thus cannot be used. So the boot code distributed with Libdragon is signed by finding a hash collision with a brute force tool running on the GPU[1]. Fun stuff!
[1] https://github.com/DragonMinded/libdragon/tree/trunk/boot#bu...
And on top of that, libdragon's IPL3 doesn't just blindly copy the first megabyte of ROM code into RDRAM like the official Nintendo one does, but actually expects the ROM data after it to be a full-blown ELF executable, which it parses out and copies pieces of to the specified places.
Pretty slick stuff.
But in general, the thing that really impresses me is what people come up with working within these various constraints. Less is more.
Megadrive / genesis homebrew is where it's at for me. But tbh I am honestly kind of clueless when it comes to this stuff. Still trying to get parallax scrolling and foreground occlusion figured out for my "game."
The point isn't just to be a novelty throwback aesthetic. It's the most accessible way for indie devs to make a 3D game without needing to worry about particularly high quality 3D models and animation.
https://youtube.com/watch?v=bNN9XhGZ3Yw
(Also The Centre for Computing History YouTube channel is seriously underrated)
Also,
2026 web dev: 4MB of JavaScript to render a button. 2026 N64 dev: entire FPS in 1MB
The cartridges from Modretro only work on NTSC N64s, though. I'm told the next production run should work on PAL, too.
References: [1] https://en.wikipedia.org/wiki/Palmer_Luckey
I'm really looking forward to the Epilogue 64 Operator. I have the GB Operator, and it's been amazing to be able to flash romhacks onto carts and play on bona-fide hardware.
But yes, the N64 isn't particularly well suited for this type of game (or anything 2D, really). I didn't know that when I started the project.
Also, Palmer is one of many Anduril co-founders, and is not the acting CEO. His opinions are an input but are not ground truth for the company. He has effectively been a marketing figurehead for years.
Please stop spreading disinformation. If people engaged with defense technology and ethics in defense with more earnest curiosity, we’d have more productive dialogue and a less polarized tech community.
From a 60 Minutes interview Luckey did last year ( https://www.cbsnews.com/news/palmer-luckey-ai-powered-autono... ):
> Right now, there are so many weapon systems that require manning. You know, if I can have one guy command and controlling 100 aircraft, that's a lot easier than having to have a pilot in every single one. And it puts a lot fewer American lives at risk.
> To be clear, "autonomy" does not mean remote controlled.
> Once an autonomous weapon is programmed and given a task, it can use artificial intelligence for surveillance or to identify, select and engage targets. No operator needed.
> If you were having to require the human operator to actually map every single action and say, "Hey, do this. If that, then this." It would take so long to manage it that you would be better off just remotely piloting it. It's the AI onboard all these weapons that makes it possible to make it so easy.
To me that seems like he's describing a system where you give it a task like "kill all the insurgents in X area" and it'll go and do it without needing an operator.
> Also, Palmer is one of many Anduril co-founders, and is not the acting CEO. His opinions are an input but are not ground truth for the company. He has effectively been a marketing figurehead for years.
If the company's really good at heart, I'm not sure they would have kept a guy who keeps telling the media that the company is working on autonomous weapons to kill people without requiring an operator, and that he's frustrated that he can't make what he REALLY wants to because of all the pesky war crime treaties.
I got it to write a skill for driving the Ares emulator via GDB Remote Serial Protocol and it uses that for its feedback loop.
My point is, people get enjoyment out of game design too. It’s not just about nerding out on technical specs.
The plot-twist here is: The game design is made by Claude too :)
Is it about the idea of the platform having limited capabilities (e.g. akin to Game Bub or MiSTer) or about tactile aesthetics (e.g. possibly vaguely comparable - though not really - to r36t or play.date) or something different entirely.
There's a time and place for everything.
I don't disagree, but I don't see it as a positive, looking at the current game releases and their performance being shockingly unoptimised, there is a lot of lost real world value in knowing the lower level details, it's like anything really, sometimes you have to do the hard/unappealing work to create your best work.
I've been a low level engine programmer in video games all my working life. I worked on a few AAA games that sold 20M+ copies, I'm not saying this to boast, I'm saying this to say I know how the sausage is made. My literal day to day job is fixing issues like "The RHI thread on the Switch takes 0.5ms longer than it should" and optimizing things as much as possible.
I think if you asked me few years ago, I would have also taken the same stance you did - that these tools make it "too easy" and we get unoptimized crap out there.
But you know what, nowadays I feel like I mellowed out a lot. A lot of these so called "friendslop" games are horrible in terms of technical work. And you know what? They still bring joy to people. They still make people laugh and have a great time with the people they like. One of my favourite memories from a game I worked on was reading comments from people who said they were looking forward to just playing the game after work in the evening with their friends. Was optimizing the IO performance on PS4 essential to make the game happen? Sure. But what mattered more was that the game was actually fun to play.
Nowadays I see the improvement in tooling as nothing but a positive. There will always be hardcore engine programmers who know how to do this stuff, I have zero doubt about it. But allowing people to just download an engine and make the thing is absolutely fantastic. To say that it's bad - to me personally - that's gatekeeping. Saying you can't make a game unless you know how to write a renderer or a physics system is so offputting to people who want to make a game but just don't know how - we should be encouraging them, not chastising them for it. Little Big Planet did it well as one of the first games of that kind, if you recall that - just saying, here's a sandbox, make a thing that brings joy to other people. Isn't that what gaming is about?
And on a more serious, business side - it's kinda crazy that Epic lets you use UE for FREE until you start making serious money on the game that you made. You can start a company, hire people, and just start making the game you want to make without paying anything for the tooling. Very few other companies in the world let you do this.
> it's kinda crazy that Epic lets you use UE for FREE until you start making serious money on the game that you made.
Thinking about how powerfull UE is, it is kind of insane.
If there’s elaboration on why an LLM is being used… do it in the original comment? Otherwise it’s just annoying and serves no purpose
We're living in an amazing time where an algorithm running on a GPU can create novel things by itself and it's just exciting to share what it can do.
I love reading about what people have managed to get running with Claude, because honestly it's amazing that these models can do any of the things they're now doing.
I also enjoy seeing what crazy, cool creative things people are doing.
So if someone talks about how "X" was hard and the first comment mentions there's a library to do "X", is that rude? Or is there a carve-out for the scary AI?
If someone came in with a story about how they were able to easily create an N64 game with No-code/AI/Libraries and the first comment was "ha! I did the same thing in a cave with a box of scraps" that would also be rude.
God forbid people share anecdotes about projects they were working on. On HN...
Going into a post where someone talks about their cool programming hobby project that they do for fun to say "I just made this with AI instead, it was so easy and I didn't even have to do anything myself" is effectively also dunking on the author and disrespecting/devaluing the effort they put into whatever they submitted, just in a slightly more indirect way. Personally, if I read such a comment under something I created, I'd feel way more insulted than if they just called me a slur or something.
These sorts of comments are everywhere on HN now, every single post not directly related to AI has someone in the comments mentioning [latest AI product] and how they used it in relation to the topic of the post somehow, to the point that I'm starting to believe it's straight up astroturfing. I'd argue that such comments deserve to be dunked on, downvoted, or even flagged, unless you want all non-AI discussion on HN to die off.
Yeah! How dare someone share an anecdote about a similar experience they had! On HN of all places. Somebody sharing an experience isn't disrespectful, neither is talking about how they had an easier time doing so.
> Personally, if I read such a comment under something I created, I'd feel way more insulted than if they just called me a slur or something.
Yes, you anti's are certainly irrationally offended by AI.
> ... every single post not directly related to AI has someone in the comments mentioning ... how they used it in relation to the topic of the post somehow
Have you considered that maybe, just maybe, many people use AI?
> I'm starting to believe it's straight up astroturfing.
"Anyone who disagrees must be a shill" is certainly a take.
> I'd argue that such comments deserve to be dunked on, downvoted, or even flagged
So everyone that disagrees with your post should flag it right? Since flagging is just a value judgment on something you don't like?
> unless you want all non-AI discussion on HN to die off.
Least hyperbolic Anti-AI comment.